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People are happy to suggest moving 1pd items into ep2 yet here are the top ep4 ultimate drops:
v101
v502
v801
v501
smartlink
Canon Rouge
Heaven Striker
Lame D'argent
Swordsman Lore
Limiter
Slicer of fanatic
Rambling may
Ophelie seize
Daylight scar
Yunchang
Heavenly Arms
Centurion ability
BOVN
Galatine
Tripolic Reflector
Chain Sawd
Berdysh
Tyrell's Parasol
Laconium axe
Mother Garb+
Heaven Punisher
Gratia
Yata Mirror
Syncesta
Photon Crystal
Vivienne
Shouren
Guren
Snake spire (I joke)
Ignition cloak
Lieutenant Mantle
Girasole
Thirteen
DoB
H Power
Vjaya
Siren Glass Hammer
H ability
Guardiana
Solferino
Heavenly Battle
Glide divine
Rage de Feu
Clio
BHC
Many of these items drop from different enemies on multiple ids and all have reasonable drops. How in any way is this balanced? What's the point of changing the drops around in the first place if insignificant changes are made? x)
Edit: When hbr is done on ep4, the boosted dar and possible rdr boost linking all these drops together is just too much.
Sorry for the confusion but I was not referring to Matt's post (those look great) but instead i was referring to the people that were suggesting h battle and smartlink should be moved into ep2 and somehow this balances things out more than a minuscule amount x)Have in mind what's posted is just an example. And it is temple so don't expect alot of the best stuff to appear in the easiest area.
I like the way you think exo, for total balance it should come pre-unsealedI don't really care, but I agree that ma4b white is a little insane. Dropping v502 out of there might be a decent idea. Maybe stick tjs in there instead?
Don't forget that if these changes do occur then most likely everyone will get a chance to change their character id once x)I'd be forced to play ep2 (oran without v801 rip ep4 unless i hunt hit weapons)... And i guess that's what you guys want lol. Mu5 is awesome tho, so that will be fun.
I changed my vote to yes, cause if you do this the right way there will be more things worth playing.
Furthermore, here is an example of a Temple "buff" so people can get an idea of what would happen (note that this is not final):
Note also that there's no rates here, but they will be adjusted so none of them are better than current hunts, and also adjusted so that if an item appears in an easier area, it will be much harder to drop.
Top chart is the original, Bottom chart is an updated one. Orange tiles are ones that have been changed.
I'm going to update the OP with a few more details, for example what is explained here; please note that votes can be changed if you ever change your mind (either way).
And one more thing, because this is related to something outside of Blue Burst's exclusive content, the community will be asked about possible changes rather than it being done totally on the administration-side to make sure people are as happy with it as possible (this is assuming it goes ahead of course).
If we're gonna buff Episode 2, I feel like a slight nerf to Episode 4 is in order.
The reason for this is because Episode 4 has roughly 40 exclusive items that are worth something or other stacked into 2 areas. It's very, very good for the general hunter and playing Episode 4 constantly will make you a very rich man, as has been stated earlier in the thread.
Example: MA4B Whitill.
Furthermore, here is an example of a Temple "buff" so people can get an idea of what would happen (note that this is not final):
Top chart is the original, Bottom chart is an updated one. Orange tiles are ones that have been changed.
Because this is a video game, not a chore. The more you can just go into a game and play without people weighing how much they have to gain from the particular area and section ID, the better.Every ID doesn't have a "good" forest and every ID doesn't have a "good" caves - why should every ID have a "good" VR Temple?
Because this is a video game, not a chore. The more you can just go into a game and play without people weighing how much they have to gain from the particular area and section ID, the better.
YOU ALREADY NERFED POD INTO THE GROUND
DON'T RUIN RT AS WELL! !
NEXT THING YOU KNOW TTF WILL STOP GIVING EXPERIENCE
Out of curiosity, why was Rambling May exempt from this? Was it because of the event item?Stuff that doesn't drop already will not be added to drops (i.e. MR/LS, they will always remain hitless).
I don't think we're playing the same game.
PSO has ALWAYS been about weighing how much you have to gain from a particular area and section ID. And it has been around for 14 years. If you don't like that, then find a new (preferably not 14-year-old) game? Rather than ruining it for those of us that have been playing since we were tiny wee little kids, and are still sticking around? (Or play one of those broken servers that already fits your philosophy)
Sorry to be harsh, but, perhaps listening to the influx of new people who are here because of an event (and will quit a couple weeks after it ends) is not the BEST idea.
There's a difference between "There's a few better IDs" and "There is only two or 3 good IDs and you should drive down to Wal-Mart, buy a cheap shotgun, and blow your brains out if you make a game with other IDs".
Out of curiosity, why was Rambling May exempt from this? Was it because of the event item?
Cool, did you see Matt's fucking template?
Every fucking ID was godlike in temple.
No thanks. Let's not head down that slippery slope. If episode 2 is buffed THAT much then episode 1 WILL be buffed later even though the staff says it won't. The staff says lots of things won't happen - mostly to shut us up and stop us from rioting - and then that same shit happens in the future anyway (there's really no reason to trust them at all at this point - you just gotta accept you're gonna get lied to and take everything they say with a grain of salt).