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"Over-Emphasis of ATA" is kind of a weird critique to apply to the game and then demand some kind of compensation from Dev's/Events to overcome it, like the game having some form of hard cap on how fast you should be able to clear it is a hurdle of some sort. Say Matt or Soda slaps 75% hit on everything and cranks up the drops, are we going to be asking to remove combo locks on items next year? Where are the goalposts here exactly? When can people who are tired of the base game be satisfied once those goalposts are moved, or will we just move them again? Because you're going to hit another wall.
"But I want to HHS/HSS, not NHS". Did SEGA really intend everyone to kill every monster in the game with a single combo? Or 1-cycle every boss? Those extra seconds spent on monsters add up, sure, I get it. But you're intended to learn how to handle that; which monsters you can and can't reasonably expect to combo and which bosses you can and can't reasonably expect to 1-cycle. It's literally the only acquired skill in this game.
Saying the basic game mechanics are what stands in your way of progression is just entitled and weird. Maybe change your view of progression? Maybe you've pushed this almost 20 year old game as far as you can or can be expected with our average server population? Either way, I'd rather the events be removed altogether or give out Meme Items Only than cater to too-prosperous-for-their-own-good players who want to clear Seabed/Tower 1-2 minutes faster.
It's advertised as a Vanilla Server with Sprinkles. Wanting Core Mechanic Changes to the ATA/EVP system, or Free Items with Ridiculous Hit isn't Sprinkles. Maybe you don't want a Vanilla Experience anymore? I suggest Sandbox Mode or Other Servers. I've just seen the same players making the same complaint about the same Stink for years and maybe you should just check your own shoes on this one for a change?
Thank you for the event. I've been focusing on hunting an item so i can't complain because i didn't grind the event per se. I did get an Anti-Dark ring, which i didn't have
Were there days with boosted present drop-rate this time? like, for example: "Presents will drop x2 or x3 more frecuently on 25th"? I didn't notice, but if not, maybe that would've been nice.
I know the general opinion of CR is that 0-20 hit is fine. But I respectfully disagree. I've tested a number of CR's with varying hit, and the only time I consistently get zero (and I mean ZERO) misses with 'H' spam (on RAml with max ATA), is with 40+hit.Ade said:This is why Cannon Rouge with 50 hit (a relatively niche weapon that rarely needs that much hit) is going for 475 PDs
ramarl can hit basically everything she wants to hit with 100% H1 with a 35h CR, and doesn’t need need any hit for the bosses you mentioned. probably the most evasive enemy she’d want to strike with a cr is canabin rings and she’ll get to 100% accuracy with a 30/35h CR. (this also happens to be the threshold where she can start attacking unfrozen claws, another of the most evasive targets you might consider using cr for)I know the general opinion of CR is that 0-20 hit is fine. But I respectfully disagree. I've tested a number of CR's with varying hit,
My point was that most people seem to think 0-20hit is enough. And as you've just clarified, it isn't.she’ll get to 100% accuracy with a 30/35h CR.
What the hell are you smoking?and doesn’t need need any hit for the bosses you mentioned.
People are free to discuss how they think events should be balanced, whether they think they're too strong or too weak. Opinions on what the staff does are always allowed. We've made our position clear, but that doesn't mean that position can't or shouldn't be criticized.sorry to derail but might as well be useful and pso-related derailment as opposed to some of the hot air and complaining being very graciously tolerated in this thread