If you're curious here is the list:
-Mille Marteaux: 3 > 9 divine punishments strikes, worth of its name "thousand hammers" (maybe at 1/2 or 1/3 damage if that's even a possible thing to do). (I made this list before divine and lock on filter and these are some pretty nice buffs and kinda does the trick)
*Ep4 made DP easily accessible via Heaven Striker+Coat and even being a far better weapon overall, removing almost all battle value to Heaven Punisher, so Sega made Mille Marteaux to keep it valuable. But why does the DP becomes worse? The weapon is litterally called "Thousand hammers" and should behave as such.In fact i always believed thats how it worked until I joined Ephineas learned about it resulting in utter disappointment.
-Lavis weapons-
*Doing half of normal attack damage makes no sense, is it supposed to be a joke weapon?
These buffs could turn Double Cannon into a staple AoE hunter weapon to give the much overpowered ranger class a bit of competition.
But this one is a bit tricky to balance so I have a few solutions;
•Lavis Cannon special *Waves piece*:
-hard attack damage + hard or special attack accuracy (whichever accuracy is deemed fair)
OR
-normal attack damage + normal or hard attack accuracy
(whichever accuracy is deemed fair)
•Lavis Blades special *Waves piece*:
-hard attack damage and hard or special attack accuracy (whichever accuracy is deemed fair) Waves piece
OR
Normal attack damage and normal or hard attack accuracy
(whichever accuracy is deemed fair)
•Double Cannon special:
-Normal attack damage, 6 times(like a double saber) in 360° directions and pierces, normal or hard attack accuracy (whichever accuracy is deemed fair)
OR
-hard attack damage and hard attack accuracy, waves pierces Only 3 waves as usual
OR
-hard attack damage, 6x 360°piercing waves with hard or special attack accuracy.(whichever accuracy is deemed fair, likely special accuracy in this case)
*My ideal would be for all Lavis weapons to deal hard attack damage with hard attack accuracy, all waves pierce and shoot as many times as the weapons hits, so:
Cannon: 3x front piercing waves
Blades: 6x front piercing waves
Double: 6x 360° piercing waves(All hard attack damage and accuracy)
*I dont think it would be broken, but think this would be too much a big buff, making it special attack accuracy might be more fair.
-Girasole(assuming its special does x0.56 normal attack): Just make it normal attack damage and hard accuracy
-Orochiagito keeps %'s when converting
-All claws combo 1-1-2
•The last hit is so slow that it's un-usable and has room for an other strike during the flip before the last slash.
*All claws are currently useless because of their terrible animation, in they current state, claws are just slower sabers that can't do a full 3 hit combo because of their terrible animation.
-Fists: make the third attack hit 3 enemies like excal/cards
-Angry fist > berserk
-God fist > Spirit
-Nei's claw > 30% or 40% boost to simple techs
-Increase damage on par with Galatine (a little bit above if 1-1-2 can't be done)
*Please give some love to HUneys and make their unique uber rare uselable and fun.
Along with 1-1-2 combo, the weapon might become decent.
-Heart of Poumn (zerk/charge/demon's?)*I know, this one is a bit farfetched, just putting that out there since HUneys are locked out of Laconiun Axe for no reason at all, and Nei's claw that is likely why she cant use LA is basically un-obtainable from rarity and un-usable as it is.
-Dark bridge > 30% or 40% grants boost (at least 30% to be on par with other cheap grants boosters.... and/or give it lv.16 grants special like siren glass hammer (no unlock combo)
-Dark meteor > Make the special damage enemy 3 times(so it's a multi hit similar to when olga uses it) OR increase its atp so much that shooting one time Rivals a bazanz laucher full combo
-Prophets of Motav 30% Ra boost
-Evil curst > megid lv.16
-Soul banish > Megid lv.16
* Lv 16 megid is still bad wont break anything, but at least it might have chance to kill, lv.1 megid cannot even kill anything on normal difficulty.
-Valkyrie > Spirit Special *very cool weapon, make it fun and usable please?
-Turn Earth wand Brownie into Double saber class or make it hit more targets like Excalibur
-Slicer of Assassin > unreduced dark or reduced hell (cant even kill something in normal ep2 with 502, thirteen and 60h)
-Heart of slicer of Assassin please (New Drop for whitill?)
why the does the ugliest weapon in the game, diska of liberator, gets an heart* but amazing SoA remains un-usable in every possible ways?
-Flowen's Sword 3084 > Allow Heart of Laconiun Axe
*Can i please have a Red Berserker Axe as a Huney?
-Heart of partisan of lightning and Type DS/D.Saber for Black king bar and girasole.
-Photon filter for Heart of PoL.
-Three seals > 20% ra boost instead of razonde, makes more sense and will make razonde merge usefull.
-Angel Harp > Spirit or Geist special
-Sigh of a god > 40% zonde boost * rare items should not be weaker than their common counterpart, at least same boost as Zumiuran
-Imperial pick usable by FOmar
-Ruby bullet usable by all classes
-Red Hangun, Mechguns and slicer usable by all classes
-Rupika > boost to both S\D ranges*Currently, it's only a rare shifta merge, and generallylike to use both S/D, shifta/deband merges are already useless which says alot about rupika's utility, an item which is supposed to be a very rare and good item tied to game lore.
-Add jellen/zalure merge ( just replace shifta/deband merges with these) I believe these would be liked and coveted: amp of zalure + support merge and amp of jellen + support merge (scrap amp of shifta and deband) This will add value and life quality to HUmars and allow Hunewearl and Ramarl to get Both j/z + range (jellen merge + clio) adding value to their support game.
-Elenor available in all colors
-Gov quest all unlocked. It was fine on the official servers when there was like 10k players or something. But with 100-200 players on average, it only serves to prevent people to group up and help. (Maybe you could complete it once and it stays unlocked for the whole account?)