Ibrahimarm
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Whenever depth of field and ambient occlusion (at any setting) are used in conjunction the game lags. The game doesn't use any extra resources, it just drops a lot of frames.
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I feel dumb saying this, but I made a mistake with what I thought was a bug. When you enable more than 1 shader performance overhead rises significantly. For reference I was on a 2070 Super, a Ryzen 5 3600, and 3000mHz RAM. The 3D engine was being maxed whenever I put on more than 1 shader, which was causing the lag. Sorry for the inconvenience.Hi, just tested DepthOfField in conjuction with Ambient Occlusion in low enemy count scenarios and I don't have any framedrops:
I have a NVidia GTX 1660 Ti graphics card, 3200Mhz RAM and a Intel Gen12 (12700) CPU which is totally overkill though.
What kind of graphics card do you have ? have you tried switching DirectX Backends in the launcher ? (DX12 / 11 / DX8 on 12)
DX12 Backend could be smoother in some scenarios as long as you have a "modern" graphics card as the API has far less overhead with each graphics call from what I understand.