- Gender
- Male
- Guildcard
- 42000044
It's exactly like the event collision object, you place it wherever and if a player runs into it, the script will run from whatever function you define.
Example:
You make a Script Collision object with a value of 100 in the Script ID field, and whenever a player runs into that object, they will then be unable to move.
Example:
Code:
100: disable_movement2
ret
You make a Script Collision object with a value of 100 in the Script ID field, and whenever a player runs into that object, they will then be unable to move.