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From what I understand, you want to decrease arm length, because it allows you to glitch easier. Longer distance = easier glitch. This is assuming weapon range is calculated from where you are, and not where your guns are (point of firing).Okay, why would tall, large characters have more difficulty aiming than medium sized? If this can be proven I will resize my characters. I get all the trap-shooting height related stuff and distance to enemies, but not this.
Basically, if you don't want trap-shooting to be hard, don't be too short.
If you want the best aiming, don't be too tall or too short. (Need a reason for this because it makes no sense to me; I guess I could just test it.)
Thus, medium height seems best for both HUcast and RAcast.
Also, characters should have maximum broad shoulders to increase arm length and thus decrease distance to the enemy.
Did I miss something here?
From what I understand, you want to decrease arm length, because it allows you to glitch easier. Longer distance = easier glitch. This is assuming weapon range is calculated from where you are, and not where your guns are (point of firing).
As for gun angling, I'm not exactly sure what he meant, I'll ask him about it. Height can for sure mess with targeting certain enemies up close though, due to vertical angle restrictions on weapons.
(Resizes hucast)
Decreasing arm length allows you to glitch WHAT easier? I still don't understand.
I get the height restriction thing now.
Here's the thing: both my HUcast and RAcast are max height or very close. If I decrease height to "medium" for an increase in vertical tolerance, will trap shooting become ANY harder at all, or will it stay the same? (Is there a threshold where it doesn't matter until a certain point?)
You can glitch the second attack of Doublesabers and Daggers. Using Girasole for example, stay as far away from the enemy as possible while still having the target, press HN as fast as it allows. The first hit of H will miss, but the second hit of H will hit.?? What Melee weapons would those be?