VonSkankenhelm
Member
- Gender
- Male
Having the Gamecube version as well, I have easy access to testing and figuring out all the details of Battles 1 through 6. However, it doesn't have 7 or 8. So here's what I've found and also, http://www.pso-world.com/sections.php?section=Battle+Mode&op=viewtopsection has maps and good info.
Battle 1 = Space Ship, "As is", Most Kills Wins, +3 Lvls,
One big load of crates with higher level equipment surrounded by switched barrier,
Delsabers lurking.
Traps: 5 of damage, freeze, slow, confuse
Battle 2 = Temple, Lv1 with nothing, Most Kills Wins, +5 Lvls, Lv1 Techs.
Traps: 5 of freeze, slow, confuse
Battle 3 = Space Ship Warp Battle, No Doors, Lv5 with nothing, Most Kills Wins, 10 Extra Lives, +3 Lvls,
Keep equipped weapon when killed, L1 Techs, Chaos Bringer and Delsaber lurking,
More boxes and lots of other enemies spawn after 5 minutes.
Traps: 10 of freeze, slow, confuse
Battle 4 = Temple Meseta Battle, Lv2 with nothing, 10 Extra Lives, +5 Lvls, L2 Techs.
Traps: 5 of damage, freeze, slow, confuse
Battle 5 = Temple Meseta Battle, "As is", One Life and you're done, 4 players=2vs2
Traps: 5 of damage, freeze, slow, confuse
Battle 6 = Space Ship, Lv20, One room with switched and some permanent barriers, Most Kills Wins,
10 Extra Lives, +3 Lvls, 4 players=2vs2, Only weapons, No armor, L5 Techs.
Traps: 5 of damage and freeze
Temple stages have Destructable Walls.
Drop currently equipped weapon when killed except you keep it in battle 3
Meseta Battles = Collect most money or kill off opponents to win.
In all battles you get to use techs a character has on save...
Unfortunately just Forces start with only Foie fireball with brand new chars.
"As is" Battles 1 & 5, Techs are the levels you have.
For other battles:
Battle 2 - Lv1 techs, +1 with each death
Battle 3 - Lv1, +1 with death
Battle 4 - Lv2, +1
Battle 6 - Lv5, +1
Some crate contents are predefined such as handguns and slicers in Battle 6, but I'm not sure if section IDs affect chances of getting other weapons in Battle mode. Last I read, they do affect Challenge mode.
Hard Mode effecting battles:
Tougher Enemies
Better weapons and armor, but have to die several times for stats to equip in battles 2,3,4,6.
Some weapons' stat requirements:
Brand (90 ATP)
Partisan (124 ATP)
Slicer (135 ATP)
Handgun (68 ATA)
Autogun (78 ATA)
Mechgun (79 ATA)
Stick (150 MST)
Of course it may not be advisable for some classes to use some weapons but...
Level needed for stats to equip:
Can use right away in Battle 6 (starting Level 20):
L11 Hucaseal - Autogun and Mechgun
L17 Humar - Autogun and Mechgun
L20 or lower: all Forces - Handgun
After dying once in Battle 6:
L23 Racast - Partisan
Fomar - Brand
Fomarl - Stick
After two deaths:
L26 Racast - Slicer
Hucast - Mechgun
Ramar - Partisan
Fomarl - Autogun
Fomar - Stick
After three deaths:
L29 Fomarl - Brand and Mechgun
Ramar - Slicer
After four or more:
L32 Fomar - Autogun
L35 Fomar - Mechgun and Slicer
L38 Fonewm - Brand
L44 Fonewm - Autogun
Foneweral - Brand and Autogun
Fomarl - Slicer
L47 Fonewm and Foneweral - Mechgun
Battle 1 = Space Ship, "As is", Most Kills Wins, +3 Lvls,
One big load of crates with higher level equipment surrounded by switched barrier,
Delsabers lurking.
Traps: 5 of damage, freeze, slow, confuse
Battle 2 = Temple, Lv1 with nothing, Most Kills Wins, +5 Lvls, Lv1 Techs.
Traps: 5 of freeze, slow, confuse
Battle 3 = Space Ship Warp Battle, No Doors, Lv5 with nothing, Most Kills Wins, 10 Extra Lives, +3 Lvls,
Keep equipped weapon when killed, L1 Techs, Chaos Bringer and Delsaber lurking,
More boxes and lots of other enemies spawn after 5 minutes.
Traps: 10 of freeze, slow, confuse
Battle 4 = Temple Meseta Battle, Lv2 with nothing, 10 Extra Lives, +5 Lvls, L2 Techs.
Traps: 5 of damage, freeze, slow, confuse
Battle 5 = Temple Meseta Battle, "As is", One Life and you're done, 4 players=2vs2
Traps: 5 of damage, freeze, slow, confuse
Battle 6 = Space Ship, Lv20, One room with switched and some permanent barriers, Most Kills Wins,
10 Extra Lives, +3 Lvls, 4 players=2vs2, Only weapons, No armor, L5 Techs.
Traps: 5 of damage and freeze
Temple stages have Destructable Walls.
Drop currently equipped weapon when killed except you keep it in battle 3
Meseta Battles = Collect most money or kill off opponents to win.
In all battles you get to use techs a character has on save...
Unfortunately just Forces start with only Foie fireball with brand new chars.
"As is" Battles 1 & 5, Techs are the levels you have.
For other battles:
Battle 2 - Lv1 techs, +1 with each death
Battle 3 - Lv1, +1 with death
Battle 4 - Lv2, +1
Battle 6 - Lv5, +1
Some crate contents are predefined such as handguns and slicers in Battle 6, but I'm not sure if section IDs affect chances of getting other weapons in Battle mode. Last I read, they do affect Challenge mode.
Hard Mode effecting battles:
Tougher Enemies
Better weapons and armor, but have to die several times for stats to equip in battles 2,3,4,6.
Some weapons' stat requirements:
Brand (90 ATP)
Partisan (124 ATP)
Slicer (135 ATP)
Handgun (68 ATA)
Autogun (78 ATA)
Mechgun (79 ATA)
Stick (150 MST)
Of course it may not be advisable for some classes to use some weapons but...
Level needed for stats to equip:
Can use right away in Battle 6 (starting Level 20):
L11 Hucaseal - Autogun and Mechgun
L17 Humar - Autogun and Mechgun
L20 or lower: all Forces - Handgun
After dying once in Battle 6:
L23 Racast - Partisan
Fomar - Brand
Fomarl - Stick
After two deaths:
L26 Racast - Slicer
Hucast - Mechgun
Ramar - Partisan
Fomarl - Autogun
Fomar - Stick
After three deaths:
L29 Fomarl - Brand and Mechgun
Ramar - Slicer
After four or more:
L32 Fomar - Autogun
L35 Fomar - Mechgun and Slicer
L38 Fonewm - Brand
L44 Fonewm - Autogun
Foneweral - Brand and Autogun
Fomarl - Slicer
L47 Fonewm and Foneweral - Mechgun
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