FLARE
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I'm pretty sure that the face lights are light FX shining through a 2-dimensional texture with an alpha layer. You can do a lot with the textures but if the light fundamentally won't shine from certain angles, it's the FX behind the alpha mask which has to be altered. I swear that on the head the hucast's lights do work on, the eyes / lights are actually hovering slightly 'over' the face - whereas with all the other heads they're slightly buried underneath. Maybe re-positioning the actual lights would help, but that kind of stuff is beyond me in my current state :')