Anguish Anxiety

Why are people so anxious of joining Anguish parties?
Anguish 1 for instance isn't much different from regular ult setting.
Some ppl are apprehensive over the fact that even a Rappy hits like a Dragon?? X'D! That and suddenly >%50 hit toys are suddenly feeling inadequate? All kinds of things can make the more 'squishy' feel....u kno.....Anxious~! =pPPpP',',','
 
A.) It is a more intrusive change which falls out of their definition of vanilla
B.) It is going to be a tiny bit slower, even if everyone is geared and knows what they are doing (or a lot if they don't...)
C.) Dumb person in Anguish is going to be more of a drag than they would in normal gameplay

Pick one, two, or even all three
 
I can understand the Anguish Apprehension because people are concerned about having to carry some nub. But generally speaking anguish is not greatly appreciated even by endgame highly geared players.

I really don’t understand why people are not hyped about it because at the endgame stage PSO becomes a snoozefest where it becomes a competition to land a single hit at all in most if not all areas.

Anguish makes pathetically easy areas like Forest, Temple, etc actually fun and challenging. It fixes broken mechanics that make the game stupidly easy like demons, hell, freeze.

It makes certain classes more useful in general like racasael having a true purpose to spam arrest needle.

It makes certain weapons useful like snow queen spam to control mobs when you would run out of FTs in two seconds otherwise.

It makes boss runs and resets actually fun and challenging with their massive HP boost.

When using 4x FOnly fans/DP runs in ep 4 it’s literally a no-brainer.

Overall it makes the game more fun and rewarding with drops but it’s not for new players (low level can be fine depending on the class and party). It’s something that should be done with experienced well rounded players. And really… if people are so scared of it you can literally always 4way PB at the beginning of any quest using /pk in 37 seconds.
 
Some ppl are apprehensive over the fact that even a Rappy hits like a Dragon?? X'D! That and suddenly >%50 hit toys are suddenly feeling inadequate? All kinds of things can make the more 'squishy' feel....u kno.....Anxious~! =pPPpP',',','
Be that as it may, I think because it makes it more challenging in overall it becomes more engaging in many ways.
 
Some ppl are apprehensive over the fact that even a Rappy hits like a Dragon?? X'D! That and suddenly >%50 hit toys are suddenly feeling inadequate? All kinds of things can make the more 'squishy' feel....u kno.....Anxious~! =pPPpP',',','
Not to mention that - outside of scenarios like using it in PW3 for slightly higher enemy drop/rare rates when box hunting - it requires everyone in the party to already have good gear and knowledge of whatever they're tackling. Even a slight error can cause things to spiral out of control quickly even at Anguish Lv.1, especially if the team doesn't have certain tricky-to-hunt/expensive-to-obtain rares to prevent errors from becoming catastrophic to the run (high-hit Snow Queen being just one of those examples which SirLagsAlot happened to bring up - good luck landing first-hit Specials against boosted EVP otherwise).

Not exactly a fun time for people who want to comfortably hunt for rares. It's basically only for those who are level 200 and already have all the rares they'll ever need, and would actually appreciate the increased challenge as a result.
 
Not to mention that - outside of scenarios like using it in PW3 for slightly higher enemy drop/rare rates when box hunting - it requires everyone in the party to already have good gear and knowledge of whatever they're tackling. Even a slight error can cause things to spiral out of control quickly even at Anguish Lv.1, especially if the team doesn't have certain tricky-to-hunt/expensive-to-obtain rares to prevent errors from becoming catastrophic to the run (high-hit Snow Queen being just one of those examples which SirLagsAlot happened to bring up - good luck landing first-hit Specials against boosted EVP otherwise).
Snow queen does not need hit at all to hit just about every single spawn in the game outside of about 4 with 0 hit. In which case you can swap to froozer (which also doesn’t need hit). Anguish only boosts EVP by 4% in A1. That being said a lower hit% froozer is not particularly rare or expensive. A n00b could afford it.

Another weapon I mentioned was arrest needle which makes anguish quite easy as well. Neither snow queen or arrest needle are particularly rare or hard to acquire. You are acting like you need the highest hit froozer on the entire server to even consider using it lmfao.
Not exactly a fun time for people who want to comfortably hunt for rares. It's basically only for those who are level 200 and already have all the rares they'll ever need, and would actually appreciate the increased challenge as a result.
Comfortably hunt for rares = playing with your eyes closed and competing to land a hit at all. Anguish quite literally is the funnest and most challenging content in this game and I’ve been playing for close to ten years… I still don’t have everything I want lol.

Hitting level 200 is not really an accomplishment at all because of how easy it is to level in this game.

If people “have all the rares they need” they usually just quit lol. Practically nobody even plays anguish but the main reason they are doing so is because they are honoring some shit and need the boosts.

There are many times you use it in actual meta hunting too. Like EN4 resets you run on anguish 3 which is the best common weapon hunt method in the game. FOnly fans/DP runs in ep4 desert you can run in anguish 2 without even noticing. Running any level of anguish in the hilariously easy areas like forest should basically always be done in things like TE resets. With its high level of spawns you are practically guaranteed a PD every run.

Overall people dislike anguish because they are conditioned to think PSO is an easy game where you can just stand in the corner and spam a demons/hell shot and basically clear entire areas like that. Anguish seeks to fix all the broken mechanics to maybe activate a neuron or two and force the player to play strategically or maybe even fail, which is also fun.

I deeply miss hardcore mode and anguish + hardcore mode was some of the most exciting video game content I have ever played. I lost a 190 toon in anguish 4 TTF lmao. Hopefully they can bring HC back one day (ffs just make it exp loss on death or something) so that I can replicate that feeling lol
 
Some ppl are apprehensive over the fact that even a Rappy hits like a Dragon?? X'D! That and suddenly >%50 hit toys are suddenly feeling inadequate? All kinds of things can make the more 'squishy' feel....u kno.....Anxious~! =pPPpP',',','
Or maybe they're apprehensive over the fact that a Dragon hits like an EP4 Rappy!!!
 
Back
Top