Episode 4 eliminates whatever grind PSO used to have in terms of EXP.
Preface: I like the event. I'm easy to please. That being said...
I'm not reading all those other posts because I suck, so. Sorry if someone said it already!
In particular:
Matt said:
And we decided that events that completely overshadow the regular game and encourage people to only play or do certain activities during events are not what we want them to be.
This doesn't work due to the nature of the game and the event. If the event sucks, people aren't going to play it. People will gravitate towards the event if it is fun and/or gives good rewards. It kind of boxes you into a path to mediocrity where you want to run something for a limited time but it doesn't stand out.
But...I'm aware that this isn't black/white since you can easily blow out the economy with an overtuned event even with limited timing.
The anniversary event is practically Ephinea's Maximum Attack series. It requires the most effort for the server and should be
the event. The rewards this year seem dry and the elimination of stacked weekly bonuses looks a bit overkill (as-is, dunno the future rewards of this post.) Kill gated kill gate rewards sound odd, but it brings variety and can be used to show off how much you contributed.
Basically, I don't see the harm in trying to mirror Sonic Team's prize structure with your own innovations. To a degree ...still with you on 4x drops being crazy. Maybe rotate the kill gate items to keep it interesting.
Random closings: I do not see the harm in allowing VH kills to count at a 2:1 ratio. That would benefit newer/level alt players. Devious miscreants
could run up their kill counters...but they are giving up drops, EXP, and more than likely any fun they have playing to make a meaningful dent in the numbers.
Online games don't
have to have a definitive end point. New end game content does require the administrative team to want it, a lot of other people to warm to the idea, and to ignore the people who hate it, though...just thought that was a weird back and forth for what it is. You could probably get a debate going about the jukebox addition with most players.