Weapon Guidebook

Rune

Member
Gender
Male
Guildcard
42008444
Put into 5 groups:
-single target projectiles
-multi target projectiles
-single target beat sticks
-multi target beat sticks
-worthless shit

-Raygun
210 atp, 35 ata (85 with 50 hit)
1 target
170h range, 30v range, 10h angle, 36v angle
(28 ata, and 180 atp as handgun)
Usable by all classes

-Vulcan
38 atp, 12 ata (62 with 50 hit)
1 target 3 times
85h range, 30v range, 10h angle, 36v angle
(0 ata, and 22 atp as mechgun)
Usable by all classes

-Laser
260 atp, 50 ata (100 with 50 hit)
1 target
210h range, 30v range, 10h angle, 36v angle
(38 ata, and 180 atp as rifle)
Usable by rangers

-Frozen Shooter
268 atp, 60 ata
40 hit needed to tie with Laser's 50 base hit (25 to tie with Raygun's 50 base hit)
1 target
210h range, 30v range, 10h angle, 36v angle
Freeze bullet special (just has to touch target to freeze them, doesn't even have to "hit" with the accuracy part)
Usable by rangers

-Guardianna
298 atp, 40 ata
60 hit needed to tie with Laser's 50 base hit (45 hit to tie with Raygun's 50 base hit)
1 target, but on 3rd hit hits 3 potential targets
170h range, 30v range, 26h angle, 26v angle
Spirit special
Usable by forces

-Mille Marteaux
244 atp, 46 ata
20 hit needed to beat Vulcan's 50 base hit (40 hit to beat Raygun's 50 base hit)
1 target 3 times
100h range, 30v range, 12h angle, 36v angle
Auto aim special that is like Heaven Striker's but with a mech or Divine Punishment special depending on time
Usable by rangers

-TypeME/MECHGUN
70 atp, 20 ata
40 hit xmas ones are only 2 ata off from Vulcan's 50 base hit
1 target 3 times
85h range, 30v range, 16h angle, 36v angle
Server gave some of these a charge special xmas with 40 hit
Usable by all classes

-Heaven Striker
700 atp, 55 ata
45 hit to tie with Laser's 50 base hit (30 hit to tie with Raygun's 50 base hit)
1 target
210h range, 30v range, 10h angle, 36v angle
Berserk special with reduced range but has auto aim to hit anywhere, Also with Striker Unit mag on you have Divine Punishment special
Usable by rangers

-Bringer's Rifle
388 atp, 63 ata
At 50 hit will beat Laser's 50 base hit by 13 ata, Raygun's 50 base hit by 28 ata
1 target
210h range, 30v range, 10h angle, 36v angle
Demons special
Usable by rangers and forces

-Rambling May
450 atp, 45 ata
20 hit needed to beat Vulcan's 50 base hit (40 hit to beat Raygun's 50 base hit)
1 target 2 times
170h range, 30v range, 10h angle, 36v angle
Chaos special, if using Safety Heart shield ata is boosted by 30
Usable by all female classes

-Holy Ray
380 atp, 70 ata
30 hit needed to tie with Laser's 50 base hit (15 to tie with Raygun's 50 base hit)
1 target
210h range, 30v range, 10h angle, 36v angle
Arrest special
Usable by all classes except androids and Ramar

-S-Rank Mech Gun
110 atp, 20 ata
Will always be 42 ata off from Vulcan's 50 base hit (65 from a Raygun's 50 base hit)
1 target 3 times
85h range, 30v range, 10h angle, 36v angle
Custom special
Usable by all classes except Fomar and Fomarl

-Guld Milla
244 atp, 30 ata
35 hit needed to beat Vulcan's 50 base hit (55 hit to tie with Raygun's 50 base hit)
1 target 3 times
120h range, 30v range, 12h angle, 36v angle
Unreduced Gush
Usable by rangers

-Yasminkov 9000M
100 atp, 27 ata
35 hit needed to tie with Vulcan's 50 base hit, 60 hit needed to beat Raygun's 50 base hit)
1 target 3 times
210h range, 30v range, 10h angle, 36v angle
no special, other than rifle range on a mech
Usable by rangers

-Last Swan
108 atp, 32 ata
Will always be 68 ata off from Laser's 50 base hit (53 off from Raygun's 50 base hit)
1 target 3 times
170h range, 30v range, 10h angle, 36v angle
Lords special
Usable by all female classes

-Dual Bird
252 atp, 22 ata
Will always be 40 ata off from Vulcan's 50 base hit (63 from Raygun's 50 base)
1 target 3 times
120h range, 30v range, 12h angle, 36v angle
Kings special
Usable by rangers and hucaseal

-Dark Flow
900 atp, 30 ata
55 hit needed to beat Gungnir's 50 hit base (60 to tie with Gladius' 50 hit base)
10 targets, 5 potential hits when using special, can't combo
30h range, 15v range, 45h angle, 26v angle
When low on HP you get energy wave that has hard accuracy but can hit a single target 5 times
Usable by all hunters who use it to do this:

-S-Rank Cards
310 atp, 45 ata
Will always be 55 ata off from Laser's 50 base hit (40 off from Raygun's 50 base hit)
1 target, but on 3rd hit hits 3 potential targets
170h range, 30v range, 26h angle, 26v angle
Custom special
Usable by forces

-Yasminkov 7000V
500 atp, 67 ata
35 hit needed to beat Laser's 50 base hit (20 needed to beat Raygun's 50 base hit)
1 target
130h range, 30v range, 45h angle, 36v angle
no special (other than that h angle)
Usable by rangers

-Master Raven
389 atp, 52 ata
Will always be 48 ata off from Laser's 50 base hit (33 off from Raygun's 50 base hit)
1 target 3 times, can't combo
170h range, 30v range, 10h angle, 36v angle
Masters special
Usable by all male classes

-M&A60 Vise
43 atp, 15 ata (5 more atp, 3 more ata than vulcan)
50 hit hit needed to be Vulcan's 50 base ata (60 hit are max you can find IIRC atm)
1 target 3 times
85h range, 30v range, 10h angle, 36v angle
Berserk special
Usable by all classes


-Diska
125 atp, 25 ata (75 with 50 hit)
4 targets
95h range, 15v range, 26h angle, 26v angle
(13 ata, and 95 atp as slicer)
Usable by all classes

-Arms
160 atp, 33 ata (83 with 50 hit)
5 targets
130h range, 30v range, 45h angle, 36v angle
(27 ata, and 65 atp as shot)
Usable by rangers

-Slicer of Fantatic
420 atp, 40 ata
45 hit is needed to beat Arms' 50 base hit
3 targets
115h range, 15v range, 26h angle, 26v angle
Demons special
Usable by all classes

-S-Rank J-Cutter
325 atp, 35 ata
Will always be 48 ata off from Arms' 50 base hit
4 targets
95h range, 15v range, 26h angle, 26v angle
Chaos special
Usable by all classes

-S-Rank Needle
150 atp, 40 ata
Will always be 43 ata off from Arm's 50 base hit
5 targets
65h range, 30v range, 45h angle, 36v angle
Custom special
Usable by rangers

-Snow Queen
368 atp, 60 ata
40 hit needed to tie with Laser's 50 base hit (25 to tie with Raygun's 50 base hit)
single piercing bullet, can't combo
210h range, 30v range, 10h angle, 36v angle
Freeze bullet special (just has to touch target to freeze them, doesn't even have to "hit" with the accuracy part)
Usable by rangers

-Rainbow Baton
368 atp, 40 ata
45 hit is all that is needed to beat Arms' 50 base hit
4 targets
110h range, 15v range, 26h angle, 26v angle
Chaos special
Usable by all classes

-Spread Needle
190 atp, 40 ata
45 ata needed to beat Arm's 50 base hit
5 targets
65h range, 30v range, 45h angle, 36v angle
Seize special
Usable by rangers

-Diska of Braveman
185 atp, 31 ata
55 hit is needed to be Arms' base 50 base hit
4 targets
95h range, 15v range, 26h angle, 26v angle
Berserk special, with Thirteen on atp becomes 277 and ata becomes 61 (making the Govt Quest DoB pass the ata of 50 hit Arms)
Usable by all classes

-S-Rank Launcher
370 atp, 40 ata
Will always be 43 ata off from Arm's 50 base hit
single piercing bullet
170h range, 30v range, 10h angle, 26v angle
Custom special
Usable by rangers

-Gal Wind
298 atp, 40 ata
Will beat Arm's 50 hit base by 7 ata with 50 base hit.
1 target, but on 3rd hit hits 3 potential targets (and its special is pretty much for hitting more than one target)
170h range, 30v range, 26h angle, 26v angle
Energy wave special, but energy wave pierces foes and has hard attack power at the cost of reduced range (and hp)
Usable by forces

-Heaven Punisher
330 atp, 50 ata
Hit itself don't matter on this
1 target but you aren't shooting much with this.
180h range, 30v range, 10h angle, 36v angle
Divine Punishment on beat time special
Usable by rangers

-Baranz Launcher
300 atp, 40 ata
Will be Arms' 50 hit base by 7 ata with 50 base hit
4 targets
130h range, 30v range, 45h angle, 36v angle
Charge special
Usable by rangers

-S-Rank Shot
260 atp, 40 ata
Will always be 43 ata off from Arm's 50 base hit
5 targets
130h range, 30v range, 45h angle, 36v angle
Custom special
Usable by rangers

-Dark Meteor
330 atp, 45 ata
55 hit is needed to tie with Laser's 50 base hit
5 targets, can't combo
150h range, 40v range, 45h angle, 36v angle
Beam Cannon special, hits through things and has hard accuracy
Usable by rangers

-Cannon Rouge
810 atp, 45 ata
40 hit is needed to tie with Arms' 50 base hit
AoE affect after contact something, can't combo
200h range, 30v range, 26h angle, 26v angle
Chaos special
Usable by rangers

-Iron Faust
616 atp, 42 ata
60 hit is needed to beat Laser's 50 base hit (45 hit to beat Raygun's 50 base hit)
5 targets, can't combo
130h range, 30v range, 45h angle, 36v angle
Chaos special
Usable by Racast and Racaseal


-Gladius
316 atp, 40 ata (90 with 50 hit)
1 target
14h range, 18v range, 26h angle, 26v angle
(30 ata, 125 atp as saber)
Usable by all classes

-Ripper
190 atp, 28 ata, (78 with 50 hit)
1 target 2 times
14h range, 18v range, 30h angle, 26v angle
(20 ata, and 170 atp as dagger)
Usable by hunters

-Black King Bar
760 atp, 43 ata
50 hit needed to beat Gladius' base 50 base hit (35 hit needed to tie with Ripper's)
1 target 2 times, 1 time, and then 3 times
15h range, 18v range, 270h angle, 26v angle
Devil's, can glitch the 1st hit to kill super easily
Usable by hunters

-Daylight Scar
600 atp, 48 ata
45 hit needed to beat Gladius' 50 base hit (25 to tie with Ripper's)
1 target 2 times
14h range, 18v range, 30h angle, 26v angle
Berserk special
Usable by hunters and rangers

-Jizai
890 atp, 55 ata
35 hit needed to tie with Gladius' 50 base hit (25 hit needed to beat ripper's)
1 target 5 times
17h range, 18v range, 26h angle, 26v angle
Hell special, gets buffed by Proof of Sword-Saint
Usable by hunters

-Vivienne
690 atp, 49 ata
45 hit needed to beat Gladius' 50 base hit (30 hit needed to beat ripper's)
1 target 2 times, 1 time, then 3 times
17h range, 18v range, 270h angle, 26v angle
Heart Special, kind of cool but special isn't so needed
Usable by all female classes

-Excalibur
950 atp, 60 ata
25 hit needed to beat Gungnir's 50 base hit (30 to tie Gladius' 50 base hit)
3 targets 1 time
14h range, 18v range, 26h angle, 26v angle
Berserk special, use with Tellusis mag to get 10 light and dark resist and built in God/Battle. Gets boosted by Proof of Sword-Saint
Usable by all classes except Fonewearl

-Double Cannon
650 atp, 45 ata
45 hit needed to tie with Gladius' 50 base hit (35 hit needed to beat ripper's)
1 target 2 times, 1 time, and then 3 times
17h range, 18v range, 75h angle, 26v angle
Energy wave special, this special is used for another reason though and hard hit is what this uses.
Usable by hunters

-Girasole
550 atp, 50 ata
40 hit needed to tie with Gladius' 50 base hit (30 hit needed to beat ripper's)
1 target 2 times, 1 time, then 3 times
15h range, 18v range, 270h angle, 26v angle
Energy wave special, this weapon is used for hard hits though
Usable by all classes

-S-beat's Blade
250 atp, 35 ata
Will be only 5 hit off from a 50 hit Gladius' 50 base hit (will beat Ripper's 50 base hit by 7 at 50 hit)
1 target 2 times
14h range, 18v range, 26h angle, 26v angle
Hell special
Usable by hunters and rangers

-Twin Blaze
538 atp, 40 ata
50 hit needed to tie with Gladius' 50 base hit (40 hit needed to beat ripper's)
1 target 2 times, 1 time, and then 3 times
15h range, 18v range, 75h angle, 26v angle
Gifoie special, but hit isn't needed on this.
Usable by hunters and rangers

-Lavis Blade
450 atp, 40 ata
50 hit needed to tie with Gladius' 50 base hit (40 hit needed to beat ripper's)
1 target 2 times
14h range, 18v range, 30h angle, 26v angle
Energy wave special, but not really a need for the special
Usable by hunters

-Clio
690 atp, 48 ata
45 hit needed to beat Gladius' 50 base hit (not that it matters with this)
1 target
13h range, 18v range, 26h angle, 26v angle
No special but 2x range buff to Zalure and 10% damage boost to Grants
Usable by Hunewarl, Ramarl, Fomar, Fomarl, Fonewn, and Fonewearl

-Rika's Claw
750 atp, 64 ata
30 hit needed to beat Gladius' 50 base hit but it doesn't really need hit
1 target
14h range, 18v range, 26h angle, 35v angle
Tempest special, but also boosts Gi techs by 20%
Usable by hunters and rangers

-Nei's Claw (real)
756 atp, 60 ata
30 hit needed to tie with Gladius' 50 base hit, at least it has the tech boost
1 target
14h range, 18v range, 26h angle, 35v angle
Spirit special, also buffs foie, barta, and zonde damage by 20%
Usable by Hunewarl

-Galatine
438 atp, 77 ata
15 hit needed to beat Gladius' 50 base hit
1 target
14h range, 18v range, 30h angle, 26v angle
Spirit special, also on certain times its power is greater than than Excalibur's for a good % of day (1314 max), gets buffed by Proof of Sword-Saint
Usable by all classes except Fonewn and Fonewearl

-Sange & Yasha
710 atp, 50 ata
40 hit needed to tie with Gladius' 50 base hit (30 hit needed to beat ripper's)
1 target 5 times
17h range, 18v range, 26h angle, 26v angle
Gush special, also with BOVN on atp goes up by 100, ata up by 10, gets buffed by Proof of Sword-Saint
Usable by hunters

-Yamigarasu
650 atp, 53 ata
40 hit needed to beat Gladius' 50 base hit
1 target
14h range, 18v range, 26h angle, 26v angle
Hell
Usable by hunters and rangers

-Zero Divide
498 atp, 29 ata
65 hit needed to beat Gladius' 50 base hit (50 hit needed to beat ripper's)
1 target 2 times
14h range, 18v range, 30h angle, 26v angle
Blizzard special but that isn't the reason to use this.

-S-rank Twin
550 atp, 40 ata
will always be 50 ata off from a 50 base hit Gladius
1 target 2 times, 1 time, then 3 times
15h range, 18v range, 270h angle, 26v angle
Custom special, You can sns this with most characters even Fomar. Granted this still isn't much
Usable by all but Fonewearl

-Orotiagito
800 atp, 55 ata
Will always be 35 ata off from a 50 hit Gladius
1 target
14h range, 18v range, 26h angle, 26v angle
energy wave, with samurai armor atp is 1040 and ata is 75.
Usable by hunters

-Lavis Cannon
750 atp, 54 ata
40 hit needed to beat Gladius' 50 base hit
1 target
14h range, 18v range, 30h angle, 26v angle
Energy Wave special
Usable by hunters

-Raikiri
560 atp, 30 ata
Will always be 60 ata off from a 50 base hit Gladius
1 target
14h range, 18v range, 26h angle, 26v angle
Energy wave special
Usable by all classes

-Laconium Axe
800 atp, 40 ata
50 hit needed to tie with Gladius' 50 base hit
1 target
13h range, 18v range, 37h angle, 26v angle
Berserk special
Usable by Humar, Hucast, Hucaseal

-Valkyrie
666 atp, 66 ata
25 hit needed to beat Gladius' 50 base hit
1 target
17h range, 18v range, 27h angle, 27v angle
No special but built in H/battle and HP/Regeneration
Usable only by female characters

-Earth Wand Brownie
670 atp, 59 ata
35 ata needed to beat Gladius' 50 base hit
1 target
13h range, 18v range, 26h angle, 26v angle
Gush special
Usable by forces

-S-Rank Knuckle
750 atp, 65 ata
Will always be 25 ata off from a 50 hit Gladius, actually put in here to be a joke
1 target
14h range, 18v range, 30h angle, 26v angle
Custom special
Usable by all classes except Fonewearl


-Calibur
275 atp, 25 ata (75 with 50 hit),
10 targets
25h range, 15v range, 45h angle, 26v angle
(15 ata, and 152 atp as sword)
Usable by hunters

-Gungnir
200 atp, 32 ata (82 with 50 hit),
10 targets
30h range, 15v range, 40h angle, 26v angle
(20 ata, and 110 atp as partisan)
Usable by hunters and rangers

-Tyrell's Parasol
300 atp, 40 ata
45 hit needed to beat Gungnir's 50 hit base (50 hit needed to tie with Gladius' 50 hit base)
10 targets
30h range, 15v range, 40h angle, 26v angle
Charge special, 2x range buff to Resta, Shifta, and Deband
Usable only by female classes

-Yunchang
400 atp, 49 ata
35 hit needed to beat Gungnir's 50 hit base (45 hit needed to beat Gladius' 50 hit base)
10 targets
30h range, 15v range, 40h angle, 26v angle
Berserk special
Usable by hunters

-Excalibur
950 atp, 60 ata
25 hit needed to beat Gungnir's 50 hit base (30 to tie Gladius' 50 hit base)
3 targets
14h range, 18v range, 26h angle, 26v angle
Berserk special, use with Tellusis mag to get 10 light and dark resist and built in God/Battle
Usable by all classes except Fonewearl

-Zanba
514 atp, 38 ata
45 hit needed to beat Gungnir's 50 hit base (55 hit needed to beat Gladius' 50 hit base)
10 targets
25h range, 15v range, 45h angle, 26v angle
Berserk special
Usable by Humar and Hucast

-Flowen's Sword (3084)
490 atp, 34 ata
50 hit needed to beat Gungnir's 50 hit base (60 hit needed to beat Gladius' 50 hit base)
10 targets
25h range, 15v range, 45h angle, 26v angle
Spirit special
Usable by hunters

-Red Sword
715 atp, 37 ata
45 hit needed to tie with Gungnir's 50 hit base (55 hit needed to beat Gladius' 50 hit base)
10 targets
25h range, 15v range, 45h angle, 26v angle
Seize special
Usable by hunters

-Asteron Belt
418 atp, 55 ata
30 hit needed to beat Gungnir's 50 hit base (35 hit needed to tie with Gladius' 50 hit base)
10 targets
30h range, 15v range, 40h angle, 26v angle
reduced Hell for special but that isn't the reason to use this (granted it can sometimes work on lizards)
Usable by all male classes except Fonewn

-Tsumikiri J-Sword
856 atp, 40 ata
Hit not really needed on this weapon
10 targets
25h range, 15v range, 45h angle, 26v angle
energy blast special, packing hard attack power, 20 PB needed to use, 100 PB for combo
Usable by hunters

-Vjaya
250 atp, 36 ata
50 hit needed to beat Gungnir's 50 hit base (55 hit needed to beat Gladius' 50 hit base)
10 targets
30h range, 15v range, 40h angle, 26v angle
Special costs 10,000 meseta per swing even if you miss. Has hard attack accuracy but 2.95x attack power of hard attack (normal charge is 1.75x attack power)
Usable by hunters

-Soul Banish
388 atp, 45 ata
40 hit needed to beat Gungnir's 50 hit base (45 hit needed to tie with Gladius' 50 hit base)
10 targets
30h range, 15v range, 40h angle, 26v angle
Low level megid cast special at the cost of HP, but that isn't the reason to use this
Usable by hunters, Fomar, and Fomarl

-S-Rank Scythe
370 atp, 40 ata
Always 42 ata off from a Gungnir's 50 base hit, 50 hit off from a 50 hit Gladius as well
10 targets
30h range, 15v range, 40h angle, 26v angle
Customizable special, even Fomar can use for example a special on lizards if they are frozen on the 3rd hit
Usable by all classes except Fonewearl

-Berdysh
340 atp, 40 ata
45 hit needed to beat Gungnir's 50 base hit (50 hit needed to tie with Gladius' 50 base hit)
10 targets
30h range, 15v range, 40h angle, 26v angle
energy blast special, packing normal attack power, 20 PB needed to use, 100 PB for combo
Usable by Hucast and Hucaseal

-Plantain Huge Fan
318 atp, 38 ata
45 hit needed to beat Gungnir's 50 base hit (55 needed to beat Gladius' 50 base hit)
10 targets
30h range, 15v range, 40h angle, 26v angle
Energy wave special (week one)
Usable by Forces, Humar, and Hunewearl

-Sealed J-sword
525 atp, 35 ata
50 hit needed to beat Gungnir's 50 base hit (55 hit needed to tie with Gladius' 50 base hit)
10 targets
25h range, 15v range, 45h angle, 26v angle
Hell special
Usable by hunters

-Club
140 atp, 35 ata (85 with 50 hit)
1 target
14h range, 18v range, 26h angle, 26v angle
(30 ata, and 140 atp as cane)
Usable by forces

-Striker
190 atp, 39 ata (89 with 50 hit)
1 target
17h range, 18v range, 27h angle, 27v angle
(35 ata, and 195 atp as rod)
Usable by forces

-Scepter
95 atp, 30 ata (80 with 50 hit)
1 target
13h range, 18v range, 26h angle, 26v angle
(25 ata, and 30 atp as wand)
Usable by forces
 
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Neat list, I like the idea of listing the useful weapons by category. I have some constructive criticism though. For example the Jizai:
-Jazai
890 atp, 55 ata
35 hit needed to tie with Gladius' 50 hit range (25 hit needed to beat ripper's)
1 target 2 times, 1 time, and then 2 times
17h range, 18v range, 26h angle, 26v angle
Hell special
Usable by hunters
the hit needed to match a 50 hit Gladius or Ripper is irrelevant for weapons like this since the weapon is either used differently or is straight up better even without hit. listing the amount of hit needed to match implies that less hit than that makes the weapon inferior to the non-rare. For example the Jizai has unreduced hell as the special, so NSS combos have 4 unreduced chances to proc hell, where gladius only has 2 and ripper is reduced.

Also, you use the word range when referring to the amount of hit for the gladius, then use the word range again to refer to the actual weapon range. This is confusing because the ata for the gladius isn't a range, but a discreet number. It looks like you're implying that hit adds weapon range.

also, specific to the Jizai (and other twin swords), the female combo is 1 hit, 2 hits, 2 hits.
 
The hit is needed on Jizai as well other weapons being compared to a base 50 hit item is for other reasons than its special being much better.

Assuming Hucast with 191 ata and red ring:
Ul Gibbon n1-83%, h2-59%, s3-42%
Now if Jizai with 25 hit is on instead of a base 0 hit
Ul Gibbon 100%, 82%, 63%

I mean I'm aware that Jizai is better than any dagger you might find out there but its nice to talk about the base weapons some IMO and it is also nice IMO to have a goals in mind collection wise as well right?

As for the hit "range" part, that was kind of an error on my part really. Truth be told I did melee weapons 1st when making this and as it got bigger I sort of lost track of things lol.
 
I also have criticism for the # hit to beat nonrare weapon hit part. Many of the listed weapons don't even work in the same way as nonrare weapons. Nonrare weapons is used for the specials, but many of the weapons listed uses Hard attack or have hard attack accuracy, etc.. Some weapons that lack enough ATA can be worked with, with either glitching or Freeze Traps. Overall the comparison is misleading and not very good to be used as "goals in mind".

Another problem is that none of the weapons have their variable ATP listed.

And some minor things:
Two weapons were spelt wrong: Jizai, Zanba.
Dark Flow is not a multi-target beatstick.
Description of TypeME/Mechgun seems to suggest all TypeME/Mechguns have Charge, but only the event ones do.
 
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One of the great things about weapons like Excalibur, Jizai, and Galatine is they all work with poss which can stack.
 
I also have criticism for the # hit to beat nonrare weapon hit part. Many of the listed weapons don't even work in the same way as nonrare weapons. Nonrare weapons is used for the specials, but many of the weapons listed uses Hard attack or have hard attack accuracy, etc.. Some weapons that lack enough ATA can be worked with, with either glitching or Freeze Traps. Overall the comparison is misleading and not very good to be used as "goals in mind".

Another problem is that none of the weapons have their variable ATP listed.

And some minor things:
Two weapons were spelt wrong: Jizai, Zanba.
Dark Flow is not a multi-target beatstick.
Description of TypeME/Mechgun seems to suggest all TypeME/Mechguns have Charge, but only the event ones do.

I listed some weapons that can be worked with on their own rules (The Freeze guns, Rika's Claw, Dark Flow, Dark Meteor, S-Rank Scythe and Gal Wind for example). And I'm aware that SNS makes a lot of weapons in the projectile area far more potent. However people do hunt things for the hit. SoF is 100% fine w/o hit because of SNS but I'm pretty sure people aren't gonna turn down a hit one right? Even then I'm pretty sure most people will figure out that hit isn't fully needed on some of the weapons like Zero Divide and Astro Belt where you are just using them for their hard hit.

Also, I'm aware that the ones who can use stuff like S-Rank Needle aren't gonna care about the hit as much. However I feel that info is still useful cause some things will work differently with that than before when some items had hit. S-Rank J-Cutter and SoF with 0 hit again for example you aren't gonna hit with the 3rd hit using special much so I feel that explaining why is useful IMO (although in SoF's case I feel enough hit just to ring in a hard hit finisher is good enough).

Granted I'll try figure out a way to make that more clear on the list somehow. And I moved Dark Flow to single target projectile like Guardianna, not sure if that is still right though cause I haven't used Dark Flow since Schthack I'll admit. I also fixed the TypeME/Mechgun and fixed some spelling.

One of the great things about weapons like Excalibur, Jizai, and Galatine is they all work with poss which can stack.

Thanks, I forgot to factor that in so I put it in there. I also noticed I forgot S-Rank Mechgun so I added that as well, so I added that on my own.
 
I listed some weapons that can be worked with on their own rules (The Freeze guns, Rika's Claw, Dark Flow, Dark Meteor, S-Rank Scythe and Gal Wind for example). And I'm aware that SNS makes a lot of weapons in the projectile area far more potent. However people do hunt things for the hit. SoF is 100% fine w/o hit because of SNS but I'm pretty sure people aren't gonna turn down a hit one right? Even then I'm pretty sure most people will figure out that hit isn't fully needed on some of the weapons like Zero Divide and Astro Belt where you are just using them for their hard hit.

Also, I'm aware that the ones who can use stuff like S-Rank Needle aren't gonna care about the hit as much. However I feel that info is still useful cause some things will work differently with that than before when some items had hit. S-Rank J-Cutter and SoF with 0 hit again for example you aren't gonna hit with the 3rd hit using special much so I feel that explaining why is useful IMO (although in SoF's case I feel enough hit just to ring in a hard hit finisher is good enough).

Granted I'll try figure out a way to make that more clear on the list somehow. And I moved Dark Flow to single target projectile like Guardianna, not sure if that is still right though cause I haven't used Dark Flow since Schthack I'll admit. I also fixed the TypeME/Mechgun and fixed some spelling.



Thanks, I forgot to factor that in so I put it in there. I also noticed I forgot S-Rank Mechgun so I added that as well, so I added that on my own.
Nice to see that some things are fixed quickly. I still think for many weapons comparing them to 50h nonrare weapons are not very meaningful, although I guess you're working on it. There is still one important issue that has not been fixed, that is the variable ATP on weapons are not listed. Here's an old guide on it on PSO-World. It's a really old guide, but it still seems accurate.
 
I think RAmar's max MST might to be too low to equip the Holy Ray in Blue Burst. I think he could only use it back on Dreamcast which had a ATA requirement instead.
 
Yeah another bit of an oversight from me

Putting this here for now for when I update this thing

zerk sword is great on hucasey though
250-300, 275 tyrell's (40+ ata)
350-400, 375 yunchang (49+ ata)
386-514, 450 zanba (38+ ata)
470-490, 480 flowen's (34+ ata)
750 s-rank sword (35 ata)

375-450, 412 (tyrell's 50%)
525-600, 562 (yunchang 50%)
579-771, 675 (zanba 50%)
705-735,720 (flowen 50%)
750 (s-rank sword)

500-600, 550 (tyrell's 100%)
700-800, 750 (yunchang 100%)
750 (s-rank sword)
772-1028, 900 (zanba 100%)
940-980, 960 (flowen's 100%)
hell it takes more than a 50% grind to out damage s-rank sword
not bad for a 50-60 pd investment vs something that will take several 100 pds
 
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