Rare Findings and/or Accomplishment Thread

CeNedra

Woomy~
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I don't think this forum has a topic like this yet so figured why not.

Post all your rare findings, accomplishments or anything else related to it here.

I will start off with finding a Twin Brand on Harde Mode from the first Girablulu that I spotted.
 
I've been hunting God/Battle ever since I reached level 90 and have killed approx. 800 Hildelts, maybe even more. Saw two Hildetorrs so far, but no God/Battle. I don't even start the quest thinking it might drop anymore... it's just routine by now. xP Please, RNGesus, be with me!
 
Eistee said:
I've been hunting God/Battle ever since I reached level 90 and have killed approx. 800 Hildelts, maybe even more. Saw two Hildetorrs so far, but no God/Battle. I don't even start the quest thinking it might drop anymore... it's just routine by now. xP Please, RNGesus, be with me!

I feel your pain. Back on scht I hunted Oran Syncesta and I had to kill over 150 Hildetorr's to get one.

Meanwhile I managed to hit lv73 yesterday thanks to the 2x exp bonus. Was arround lv40 before it started. Skips so much boring long level grinding ^^ My mag is also close to finishing, it's in the lv180 range. Can't wait, Difluids are so expensive and Monofluids aren't for sale anymore after lv40.
 
Either its my PSO1 Luck (NedraLuck™) or the hit rates are higher on this server. I could of sworn there was only a 1% chance for hit to appear, and 3% on yellowboze EP2. I seen so many stuff drop with hit it's pretty insane. Not that you hear me complaining, I only really care for hit myself, can always add other stats myself~
 
I heard that the rate of hit % on Blue Burst is something like 5% (all IDs), but it'd be better to get an official confirmation from someone running Ephinea!
 
I'm to much used to GC stats personally ^^; Didn't knew BB had a better rate.
 
Who knows! That's just what Lee posted a while ago, but take it with a grain of salt.
 
Oops, updated the text file with names of floors instead.

Since we never had a PT file for Episode 4, we reuse the Episode 1 data for the floors.

The floor remaps are:

Forest 1 -> Crater East
Forest 2 -> Crater West
Caves 1 -> Crater South
Caves 2 -> Crater North
Caves 3 -> Crater Interior
Mines 1 -> Desert 1
Mines 2 -> Desert 2
Ruins 1 -> Desert 3
Ruins 2 -> Boss

Although now looking at this table, I might change random attributes to use the Episode 2 table instead of the Episode 1 table, since it's more stingy on Hit % and drops more well-rounded percents overall.

The way it is now, you'll have higher chance to get machine gear in Desert 1/2 and Dark gear in Desert 3 / Boss areas.

Same goes for Native percent in Crater East/West, and A.Beast in Crater South/North/Interior. Makes no sense, lol.

Should well round it like Episode 2.
 
Will do.

When updated, the new layout will be:

Crater East -> Temple Alpha
Crater West -> Temple Beta
Crater South -> Spaceship Alpha
Crater North -> Spaceship Beta
Crater Int -> Jungle North
Desert 1 -> Jungle East
Desert 2 -> Mountain
Desert 3 -> CCA/Seaside
Boss -> Seabed Upper

Will have a good chance for all type of %s, though Hit % chance drops to 1% with the exception of Yellowboze which has 3% chance.
 
I'll probably end up doing it early tomorrow morning. Around 6:15am UTC-8. I'll put it on the patch server.
 
You just gave me an idea, actually. We should have extended the ItemPT instead of remapping it in real-time. Probably will work on that.
 
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