Esther
Quest Developer
- Guildcard
- 42004406
Episode: 2
Quest Tab: Tower
Wiki page: https://wiki.pioneer2.net/index.php?title=Twilight_Sanctuary#Enemy_Counts
This isn't an easy quest. It's also my first one that I've ever made with the highly thanked help/guidance of Ender.
It may still have some bugs in it. Do report to me anything strange/broken in the quest mechanic wise!
Have fun! <3
Quest Tab: Tower
Wiki page: https://wiki.pioneer2.net/index.php?title=Twilight_Sanctuary#Enemy_Counts
THIS QUEST IS NO LONGER BEING UPDATED!
Welcome to the Twilight Sanctuary
Welcome to the Twilight Sanctuary
This isn't an easy quest. It's also my first one that I've ever made with the highly thanked help/guidance of Ender.
It may still have some bugs in it. Do report to me anything strange/broken in the quest mechanic wise!
THESE COUNTS ARE FOR VERSION 1.5
Jungle East:
10 Merillia
15 Ul Gibbon
9 Zol Gibbon
24 Gee
10 Meriltas
9 Sinow Berill
5 Sinow Spigell
1 Mericarol
Tower:
125 Del Lily
88 Ill Gill
74 Recobox
50 Delbiter
37 Mericarol
25 Merikle
20 Mericus
35 Gibbles
42 Gi Gue
Total:
24 Gee
10 Merillia
10 Meriltas
15 Ul Gibbon
9 Zol Gibbon
9 Sinow Berill
5 Sinow Spigell
125 Del Lily
88 Ill Gill
74 Recobox
50 Delbiter
38 Mericarol
25 Merikle
20 Mericus
35 Gibbles
42 Gi Gue
Monster quantity: 564 total
Jungle East:
10 Merillia
15 Ul Gibbon
9 Zol Gibbon
24 Gee
10 Meriltas
9 Sinow Berill
5 Sinow Spigell
1 Mericarol
Tower:
125 Del Lily
88 Ill Gill
74 Recobox
50 Delbiter
37 Mericarol
25 Merikle
20 Mericus
35 Gibbles
42 Gi Gue
Total:
24 Gee
10 Merillia
10 Meriltas
15 Ul Gibbon
9 Zol Gibbon
9 Sinow Berill
5 Sinow Spigell
125 Del Lily
88 Ill Gill
74 Recobox
50 Delbiter
38 Mericarol
25 Merikle
20 Mericus
35 Gibbles
42 Gi Gue
Monster quantity: 564 total
Version 1.0:
- Fixed softlocking at NPC post quest delivery speech.
- Fixed first blue warp in Jungle East going to Jungle North.
- Fixed a missing spawn in Jungle East.
- Fixed a typo spotted in the quest giver's delivery speech.
- Adjusted the targetable object which breaks the rocks to open back path.
- Added a few boxes in small Jungle East alcoves which were previously empty.
- Adjusted all Gibbon and Delbiter parameters. They no longer rapidly spam jumps/techs and confuse roar respectively.
- Fixed a threaded switch in last floor of tower. It no longer can spawn during the last wave.
- Fixed an issue where you get a message from the quest giver upon returning to Pioneer 2.
- Repositioned the Mericarol on floor 4 to stop it from spitting through the divider (Let me know if this still happens).
Version 1.1:
- Added lighting to Pioneer 2 as well as spawning NPCs after final wave is clear.
- Added a small waiting point after final spawn before delivering quest clear message.
- Many Recobox Y values have been adjusted as some Recons were difficult to target.
- The giant caves smashers on Floor 9 have had their damage value decreased.
- More waves/monsters were added to some floors for better scaling and progression.
- removed Saws on Floor 9.
- Moved some monsters around for better positioning.
- Various Meri variants have had their places swapped.
- Adjusted Meseta rewards:
Normal: 5000 Meseta
Hard: 7000 Meseta
Very Hard: 12000 Meseta
Ultimate: 70000 Meseta
- Floor 8 Mericarols that spawn with Gi Gues had their delays significantly reduced to flow the threaded spawns better.
- Adjusted the height of the hallway walls of floor 8.
- Count-Up timer has been added to the quest.
- On Floor 9, when the twilight fog appears, a warp console will be summoned by heal rings which warps you near the other warp console.
- There are now 3 heal rings on Floor 9. They are stacked on top of each other so it may only look like one. There are three.
- Adjusted several delay times.
Version 1.2:
- All the boxes in the second room of Jungle East now appear after jungle is clear.
- Added door marks on minimap where laser fences are set.
- Repositioned very few spawns.
- Added bonus Meseta in Ultimate Mode Only and is a surprise. You can earn this bonus Meseta by clearing the whole quest without a single death in the party. Leo gives this reward out.
Version 1.3:
- Fixed a problem with a threaded spawn on floor 8 not working the way it's supposed to. Final wave is spawning during a previous when that shouldn't happen.
- Adjusted a few Recobox positions on floor 6 as their hitboxes were slightly out of of bounds.
Version 1.4:
- Spawn reworks have been done to Floor 7. This includes the removal of a few Recoboxes and the addition of a few monsters to waves as well as new waves in general.
Version 1.5 & 1.5+ (Current - Full completion):
- Finished quest: Twilight Sanctuary will no longer be getting updated.
- Jungle East is now lit upon quest completion.
- Floor 8 has been rebalanced for proper difficulty curve.
- Adjusted several Recobox positions. Some could not be hit with ranged weapons due to floor elevations. Also, some more Recoboxes were removed.
- Deathless reward was adjusted.
- Added a heal ring to floor 8.
- Various other changes/additions.
- Version 1.5+ was made exclusively for Schthack Gamecube as the fog values on Floor 9 were not functional there.
- Fixed softlocking at NPC post quest delivery speech.
- Fixed first blue warp in Jungle East going to Jungle North.
- Fixed a missing spawn in Jungle East.
- Fixed a typo spotted in the quest giver's delivery speech.
- Adjusted the targetable object which breaks the rocks to open back path.
- Added a few boxes in small Jungle East alcoves which were previously empty.
- Adjusted all Gibbon and Delbiter parameters. They no longer rapidly spam jumps/techs and confuse roar respectively.
- Fixed a threaded switch in last floor of tower. It no longer can spawn during the last wave.
- Fixed an issue where you get a message from the quest giver upon returning to Pioneer 2.
- Repositioned the Mericarol on floor 4 to stop it from spitting through the divider (Let me know if this still happens).
Version 1.1:
- Added lighting to Pioneer 2 as well as spawning NPCs after final wave is clear.
- Added a small waiting point after final spawn before delivering quest clear message.
- Many Recobox Y values have been adjusted as some Recons were difficult to target.
- The giant caves smashers on Floor 9 have had their damage value decreased.
- More waves/monsters were added to some floors for better scaling and progression.
- removed Saws on Floor 9.
- Moved some monsters around for better positioning.
- Various Meri variants have had their places swapped.
- Adjusted Meseta rewards:
Normal: 5000 Meseta
Hard: 7000 Meseta
Very Hard: 12000 Meseta
Ultimate: 70000 Meseta
- Floor 8 Mericarols that spawn with Gi Gues had their delays significantly reduced to flow the threaded spawns better.
- Adjusted the height of the hallway walls of floor 8.
- Count-Up timer has been added to the quest.
- On Floor 9, when the twilight fog appears, a warp console will be summoned by heal rings which warps you near the other warp console.
- There are now 3 heal rings on Floor 9. They are stacked on top of each other so it may only look like one. There are three.
- Adjusted several delay times.
Version 1.2:
- All the boxes in the second room of Jungle East now appear after jungle is clear.
- Added door marks on minimap where laser fences are set.
- Repositioned very few spawns.
- Added bonus Meseta in Ultimate Mode Only and is a surprise. You can earn this bonus Meseta by clearing the whole quest without a single death in the party. Leo gives this reward out.
Version 1.3:
- Fixed a problem with a threaded spawn on floor 8 not working the way it's supposed to. Final wave is spawning during a previous when that shouldn't happen.
- Adjusted a few Recobox positions on floor 6 as their hitboxes were slightly out of of bounds.
Version 1.4:
- Spawn reworks have been done to Floor 7. This includes the removal of a few Recoboxes and the addition of a few monsters to waves as well as new waves in general.
Version 1.5 & 1.5+ (Current - Full completion):
- Finished quest: Twilight Sanctuary will no longer be getting updated.
- Jungle East is now lit upon quest completion.
- Floor 8 has been rebalanced for proper difficulty curve.
- Adjusted several Recobox positions. Some could not be hit with ranged weapons due to floor elevations. Also, some more Recoboxes were removed.
- Deathless reward was adjusted.
- Added a heal ring to floor 8.
- Various other changes/additions.
- Version 1.5+ was made exclusively for Schthack Gamecube as the fog values on Floor 9 were not functional there.
Have fun! <3
Next project (When I ever get to it) will be a far tamer series.
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