Wilhuf
Overanalyzer
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Phantasmal Quest Editor will be a quest editor that is capable of doing all things QEdit can is capable of and more. This thread is meant for brainstorming ideas and having a place to point to the current prototype.
Everyone's encouraged to come up with ideas and help with development if you have the skills. If you're a frequent user of QEdit, tell us what you miss in it. If you want to create quests but can't figure out how to do it, please tell us what the biggest hurdles are. If you don't have technical skills but still want to help, you can write documentation and tutorials.
@ToasterMage is thinking of making a nice scripting language for quests (so you don't need to be software engineer to make interesting quests). Hopefully his work can be integrated into this editor in some way.
Prototype (try uploading a .qst file): http://www.phantasmal.world/
Code (for developers): https://github.com/DaanVandenBosch/phantasmal-quest
Resources for developers: http://sharnoth.com/psodevwiki/doku.php?id=start
Top Feature Requests
This project will take quite a bit of time and it's out my comfort zone as a web developer so I'm not even sure whether it's doable, but this is my plan for next few weeks:
My ideas:
For users:
Everyone's encouraged to come up with ideas and help with development if you have the skills. If you're a frequent user of QEdit, tell us what you miss in it. If you want to create quests but can't figure out how to do it, please tell us what the biggest hurdles are. If you don't have technical skills but still want to help, you can write documentation and tutorials.
@ToasterMage is thinking of making a nice scripting language for quests (so you don't need to be software engineer to make interesting quests). Hopefully his work can be integrated into this editor in some way.
Prototype (try uploading a .qst file): http://www.phantasmal.world/
Code (for developers): https://github.com/DaanVandenBosch/phantasmal-quest
Resources for developers: http://sharnoth.com/psodevwiki/doku.php?id=start
Top Feature Requests
- Better way to place and move monsters/objects
- Better labelling of all kinds of parameters
- Easier script editing
This project will take quite a bit of time and it's out my comfort zone as a web developer so I'm not even sure whether it's doable, but this is my plan for next few weeks:
- Basic quest viewer with a 3d wireframe view and basic quest information (name, description,...)
- Minimal editing, e.g. moving monsters around
- At this point we'll now how viable the project is and we'll see from there
My ideas:
For users:
- Tutorials and user documentation (can be done by non-technical people)
- Make a web application, this way it works everywhere and you don't need to install anything (optionally save quests to dropbox/cloud/...)
- You could share quests by simply copy-pasting a link to the forums a la Google Docs, people could immediately see it in front of them
- See the world as it is in the game (3D, fully textured)
- Drag and drop enemy/object placement
- Step through the waves of enemies in a quest (is this possible?)
- Quest statistics
- Enemy counts
- Box counts
- What else are people interested in?
- I'd like to see a visual language for the scripting part (this is harder to do, but can we keep this in mind while working on the regular version of the scripting language or is this just a silly, almost impossible idea?)
- Open source (so this project doesn't die when the current developers lose interest)
- Documentation for the technical parts (file formats, opcodes,...)
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