Material Hunting Guide

  • Thread starter Thread starter Deleted member 193
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Deleted member 193

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This is how material drops work:

Roll enemy DAR > Roll if rare or not > Roll if meseta, set or tool > Roll specific Tool

The chance of getting a material depends on the difficulty, episode and area. There are actually no differences to material drops depending on Section ID.

Note that the % chance is after the roll for the tool, the actual rate per enemy will be a lot lower.

Power, Evade and Def Materials drop from all areas at 1% rate.
Mind and HP Materials drop from Ruins 2 and 3 (and Seabed U and L) only at 1% rate.
Luck Materials drop from all areas at 0.2% rate.
Power and Evade Materials drop from:
Forest 1, Caves 1, Caves 3, Mines 2, Ruins 2 at 2.5% rate.
Mind Materials drop from:
Forest 2, Caves 2, Mines 1, Ruins 1, Ruins 3 at 2% rate.
HP Materials drop from:
Forest 2, Caves 2, Mines 1, Ruins 1, Ruins 3 at 2.5% rate.
Def Materials drop from:
Forest 1, Caves 1, Caves 3, Mines 2, Ruins 2 at 1.5% rate.
Forest 2, Caves 2, Mines 1, Ruins 1, Ruins 3 at 2% rate.
Luck Materials drop from all areas at 0.25% rate.
Power, Evade and Def Materials drop from all areas at 1.5% rate.
Mind and HP Materials drop from all areas at 1% rate.
Luck Materials drop from all areas at 0.25% rate.
Power and Evade Materials drop from:
Forest 1, Caves 1, Caves 3, Mines 2, Ruins 2 at 3% rate.
Mind Materials drop from:
Forest 2, Caves 2, Mines 1, Ruins 1, Ruins 3 at 3% rate.
HP Materials drop from:
Forest 2, Caves 2, Mines 1, Ruins 1, Ruins 3 at 3% rate.
Def Materials drop from all areas at 2% rate.
Luck Materials drop from all areas at 0.25% rate.
Power, Evade and Def Materials drop from all areas at 2% rate.
Mind and HP Materials drop from all areas at 1.5% rate.
Luck Materials drop from all areas at 3% rate.

I believe E4 uses E1 data, so replace Forest 1 with Crater East, Forest 2 with Crater whatever the next one is, etc...

Challenge Mode has its own set of data and is more specific (i.e. Power Materials are 5% in Forest, 3% in Caves 1, etc.
 
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