Pyrois
Member
- Gender
- Male
Hello! I'm currently trying to plan out a rough roadmap for getting max stats and I've got a question about how the game translates a mag's DEX into ATA. I know it's "0.5 ATA/DEX", but it seems like the game is rounding that 0.5 up to the next point and that the ATA gain actually happens on odd values of DEX.
For example, on a fresh mag, there is no ATA bonus (obviously). Once its DEX hits 1, though, the mag is already providing 1 point of ATA. Then at 2 DEX, nothing changes, and at 3 DEX I get another ATA.
Is there anything else in the game that would give partial values of ATA that would interfere with this? I want to get 29 ATA from my mag, but I *think* I can get that at 57 DEX and just put an extra point into ATP. Should I go ahead and raise its DEX to 58 just to safeguard against any weird rounding problems or am I good to use that level elsewhere?
Thanks!
For example, on a fresh mag, there is no ATA bonus (obviously). Once its DEX hits 1, though, the mag is already providing 1 point of ATA. Then at 2 DEX, nothing changes, and at 3 DEX I get another ATA.
Is there anything else in the game that would give partial values of ATA that would interfere with this? I want to get 29 ATA from my mag, but I *think* I can get that at 57 DEX and just put an extra point into ATP. Should I go ahead and raise its DEX to 58 just to safeguard against any weird rounding problems or am I good to use that level elsewhere?
Thanks!