Differences between V501 and V502, special reduction, etc.
By: Magnum+
Old thread:
http://s7.zetaboards.com/PSO_SERVER_HOM ... /276183/1/
This information has been tested and is absolute.
EVP, ESP and EDK:
Ep1
Forest
Cave
Mine
Ruin
Ep2
VR Temple
VR Spaceship
Central Control Area
Seabed
Note: Mericarol ESP is 50, Sinow Spigell EDK is 80
Ep4
Crater
Desert
1. You need to know if you can hit the target
(ATA x 5) - enemy EVP) / 5 = base*
ATA Calculator
Confusion, Paralysis and Shock dont lower EVP
Only Frozen status lower EVP
2. You need to have the special activate once you hit.
Special attack based on enemy EDK
(Activation rate - enemy EDK) / reduction
Instant death
- Dim: 48%
- Shadow: 66%
- Dark: 78%
- Hell: 93%
-
Megid
For Android: 30% bonus activation on ESP based special in Ultimate.
Special attack based on enemy ESP
[Android boost (Ultimate 30%) + activation rate - enemy ESP] / reduction
Confusion
Confuse enemy to have it attack the nearest target. 8 seconds in effect. Can stack over its own effect.
- Panic: 29%
- Riot: 44%
- Havoc: 60%
- Chaos: 76%
Freezing
Freeze enemy to lower his EVP. 4 seconds in effect. Cannot stack.
- Ice: 32%
- Frost: 48%
- Freeze: 64%
- Blizzard: 80%
Paralysis
Paralyze enemy to stop his movement. 6 seconds in effect. Can stack over its own effect.
- Bind: 32%
- Hold: 48%
- Seize: 64%
- Arrest: 80%
This multiplier must be added at the end of the formula after reduction.
V501:
Instantaneous death x 1.5 time
Confusion, freezing, paralysis x 1.5 time
V502:
Instantaneous death x 2 time
Confusion, freezing, paralysis x 1.5 time
Reduction
Mechs, Shots and Slicers suffer 1/3 reduction.
Partisans, Swords, Daggers, Double Sabers, Twin Swords and Launchers suffer 1/2 reduction.
It is generally assumed weapons with a rarity value of 10 or higher do not suffer reduction.
Single target weapons and S-Rank weapons do not suffer reduction.
Reduction for special attack based on ESP and EDK is applied for the success rate of the special.
Reduction for special attack with set activation rate decrease the power of its effect.
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Set to 50%
Reduces Enemy HP
- Devil's: 1/2 & Demon's: 3/4 / reduction
For Android: Devil's and Demon's reduce enemy HP by only 25% and 45% respectively, instead of by 50% and 75% respectively (only in Ultimate).
Note: If HP cannot divide more (1HP), this special attack will kill the enemy instead.
All special attack activation are set to 100% except those mentioned above
(confuse, ice, paralysis, hell and demon series)
Drain Enemy HP (of max enemy HP)
- Draw: 5%, Drain: 9%, Fill: 13%, Gush: 17% /reduction
Max cap:120HP
Refills TP (of your maximum TP)
- Heart: 3%, Mind: 4%, Soul: 5%, Geist: 6% / reduction
Max cap:100TP
Steals EXP (of monster total EXP)
- Master's: 8%, Lord's: 10%, King's: 12% / reduction
Max cap: 80XP (30% android boost Ultimate)
Fire damage
[(your character Lv - 1) / ? + ??] = your base damage
Base damage x [1 - (enemy EFR x .01] = your damage to enemy
- Heat: / 4 + 40
- Fire: / 3 + 60
- Flame: / 2 + 80
- Burning: + 100
Lightning damage
[(your character Lv - 1) / ? + ??] = your base damage
Base damage x [1 - (enemy ETH x .01] = your damage to enemy
- Shock: / 4 + 40
- Thunder: / 3 + 60
- Storm: / 2 + 80
- Tempest: + 100
Sacrificial Attack
- Charge: 200 Meseta
- Spirit : 20% TP remaining, special isnt infinite
Will stop working once TP reach minimal value
- Berserk: 25% HP remaining, special is infinite
Will stop working if HP value go under 3
Weapons with special attack that have the accuracy of a strong attack (which increase your PB)
- Vjaya, Windmill, Frozen Shooter, Snow Queen
Weapons with special attack using photon meter based energy wave (never miss)
- Berdysh (360 degree radius effect with low range, damage of weak attack)
- Tsumikiri-J-Sword (360 degree radius effect with long range, damage of hard attack)
Weapons with special attack based on magic (never miss)
- Caduceus (Foie), Hildebear's Cane (Foie), Technical Crozier (Barta), Magical Piece (Zonde), Psycho Wand (Foie, Barta, Zonde)
- Twin Blaze (Gifoie), Hildeblue's Cane (Gibarta), Sight of a God (Gizonde), Maser Beam & Power Maser (Gizonde)
- Soul Banish (Megid), Heaven Punisher (Grants) can get up to 12 target
- S-Rank Zalure, Jellen
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Explanation, detail and various example for the activation of special attack in ultimate mode.
- Hell: mostly useful in Ep2, also work good against satellite lizard in Ep4.
93% (hell) - 59 EDK (Morfos) = 34 x 2 (V502) = 68%
With a V502, monster such as Morfos have a high chance of instant death when hit.
Ranger class can kill very fast when they make an efficient use of this special attack.
Epsilon is the only enemy immune to all status effect.
- Confuse: all enemies can be confused except mini-boss (Gibbles, Gi-Gue, Mericarol series)
(Chaos)
76 - 10ESP = 66 x 1.5 = 99%
76 - 30ESP = 46 x 1.5 = 69%
Im taking example on Bartle and Del-D (Ruin) ESP value.
Basically from this statement, any grunt enemy have very good chance to be confused by a non-droid using chaos.
- Blizzard: all enemies can be frozen except Dorphon (Eclair) and Girtablulu
30% + (blizzard) 80% - ESP = ?? /
Blizzard is one special in which i need some people to test..
EIC is probably included in the process of activation which make it lot less useful.
Droid cannot freeze a Gibble in normal mode but can in ultimate mode which prove that blizzard need an ESP check to activate.
But the reason why it doesnt work as it is expected is what we need to know.
- Arrest: all enemies can be paralyzed except machine.
30 + 80 - 100 ESP = 10 x 1.5 = 15%
Im taking example on Gibbles, Gi-Gue, Mericus and Merikle ESP value.
Basically from this statement, any other enemy have a higher chance to get paralyzed with the same special used.
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Non-droid vs droid special efficiency in Ultimate.
Delbiter 90 ESP
Non-droid using arrest (80%) cant overcome it so its a constant 0%
Droid using arrest (30% boost) + 80 - 90 = 20 x 1.5 = 30%
Dark Bringer 65 ESP
Non-droid using arrest 80 - 65 = 15 x 1.5 = 23%
Droid using seize 30 + 64 - 65 = 29 x 1.5 = 44%
Droid using arrest 30 + 80 - 65 = 45 x 1.5 = 68%
Ill Gill 50 ESP
Non-droid using seize 64 - 50 = 14 x 1.5 = 21%
Non-droid using arrest 80 - 50 = 30 x 1.5 = 45%
Droid using seize 30 + 64 - 50 = 44 x 1.5 = 66%
Droid using arrest 30 + 80 - 50 = 60 x 1.5 = 90%
Barble 10 ESP Del-D 30 ESP
Non-droid using seize 64 - 10 = 54 x 1.5 = 81%
Non-droid using arrest 80 - 30 = 50 x 1.5 = 75%
Droid using seize 30 + 64 - 30 = 64 x 1.5 = 96%
<insert broken japanese text which I wont copy, sorry Magnum+>
This is the official info.
I took it on a blog of a ST employee.
Translation here:
> V502 becomes the superior edition of V501 and only hell is something which is strengthened,
The effect 50% UP (the same as V501) > hell 100% UP (as for V501 50% UP)
> It is plugged if > concerning the arrest chaos
Blizzard and does not use hell V501 and what it does not change.
> Furthermore both V501 / V502 completely there is no repetition effect with plural uses.
V501:
Instantaneous death type element ¨1.5 time
Confusion type element ¨1.5 time
Freezing type element ¨1.5 time
Paralysis type element ¨1.5 time
V502:
Instantaneous death type element ¨2 time
Confusion type element ¨1.5 time
Freezing type element ¨1.5 time
Paralysis type element ¨1.5 time
tl:dr; V502 is the same as V501 except it gives higher boost with instant death special.[/quote]