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That's a nice thought, looking after the newer playrrs. Didn't consider that.
It would be good also for seeing what damage is actually being done (example giz on dragon).
You'd be able to make note of DMC easier and avoiding it.
Planning your attacks differently due to the knowledge of HP.
And???
and then dmc happens and the HP bar fills itself
It is something we could do. Although most enemies in psobb don't live long enough in my opinion for it to be too useful. Would be a nice feature though.
Bosses would likely cause confusion. As alot of them have multi parts with their own hp.
No, the issue is that enemies like Vol Opt have multiple parts which have their own HP pools but also take from the main HP of the enemey.
Couldn't you just have the main bar as the HP gauge?
We tested a DMC solution before which didn't work too well on bosses. It worked OK on most enemies, too, but glitched on Dubchics. I have an idea for DMC solution part 2 which I'll be trying to implement maybe this weekend or sometime next week. I think this new idea will work better.
Don't know if we'll do this HP bar thing. I'm not interested in implementing it at all, and have a long list of other things I am working on. But maybe tofuman will do it.
You'll be a Hero for appointing Soda a Hero if he succeeds.If you fix DMC, you'll be a freaking hero.