Editing weapon / enemy behaviour?

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Is there a way, presumably by running my own local server, to edit weapon and enemy behaviour, e.g. remove the delay at the end of the mechgun combo, etc.?

And while we're at it, would it also be possible to spawn / move enemies out of bounds in some way so e.g. you could fight Seabed enemies outside the research station?
 
I would guess things like removing delay in animations are impossible without very extensive (assembly) code editing and or c/c++ injecting.

Editing enemy behavior uhh... I would guess is "impossible" as mobs don't really have an AI they simply home-in on you based to I think an aggressiveness factor... idk

About spawning enemies outside of their native locations it could be or is possible (I haven't tried this specific feature) with:
https://github.com/Solybum/Blue-Burst-Patch-Project
 
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Hmmm.
Not to keen on c or C++ cause last time I tried editing some code for the DC PSO server I change a bunch of values and none of it stuck, for some reason no changes I made to the code affected the game.

I heard someone ported at least part of the code to C# though, it's what I've been using for over a decade in my job and I haven't seen it ignore code like what I have seen C and C++ do on occasion.
 
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