Ludosus
Member
- Guildcard
- 42032237
Hey everyone. I'm new to Blue Burst, but I'm a long time player of Episode I&II on the GameCube. I'm wondering about the area and difficulty progression in this iteration of PSO. It seems that all areas and difficulty settings are unlocked from the get-go, meaning you can take a newly created character straight to ultimate ruins. Is it meant to be like this? I remember enjoying unlocking the areas and difficulties one-by-one on the GC. It seems kind of lame to have everything open from the start. Was it like this on the original Sega servers for Blue Burst or not? Thoughts?