RedKing
Hopeless Creature
- Gender
- Male
- Guildcard
- 42000468
- Guildcard 2
- 42073641
So, I've been spending some time on-and-off doing both upscales and manual fixes and tweaks to the game's textures.
So far, I've done work on all the player character classes, and all of the mags, I'm in the process of doing the weapons now, which is going to be an entire project in itself.
My method as of late has been to create a 4x upscale using 2~3 different AI models, and then blending together the best bits of all their results.
The main two models getting the spotlight however are HDCube for it's fantastic and clean line and curve preservation and 4xUltraSharp for it's great work on fine detail and natural noise.
But there are some textures where an AI upscale just does not do it! Enter LOGiN
I spent over an hour looking for the source material behind this stupid weapon, and eventually found the "box art" they used as a limited collector's mousemat in an eBay listing!
I then ended up having to guesswork recreate a vague approximation of a lot of the japanese text, because so much of it is indecipherable levels of blurry
I had to recreate the LOGiN logo from several different edition's covers and blended the RAmarl into the front of it like in the original, added in a PSOBB logo PNG to match the original size, and then guess text from just 2 pixel tall squares...
But after all that pain and suffering, this is the end result, a stunning before and after that is night and day:
There will be much more to come as my slow progress continues, but I felt like this one needed to be shared after too much time spent on a single texture file.
So far, I've done work on all the player character classes, and all of the mags, I'm in the process of doing the weapons now, which is going to be an entire project in itself.
My method as of late has been to create a 4x upscale using 2~3 different AI models, and then blending together the best bits of all their results.
The main two models getting the spotlight however are HDCube for it's fantastic and clean line and curve preservation and 4xUltraSharp for it's great work on fine detail and natural noise.
But there are some textures where an AI upscale just does not do it! Enter LOGiN
I spent over an hour looking for the source material behind this stupid weapon, and eventually found the "box art" they used as a limited collector's mousemat in an eBay listing!
I then ended up having to guesswork recreate a vague approximation of a lot of the japanese text, because so much of it is indecipherable levels of blurry
I had to recreate the LOGiN logo from several different edition's covers and blended the RAmarl into the front of it like in the original, added in a PSOBB logo PNG to match the original size, and then guess text from just 2 pixel tall squares...
But after all that pain and suffering, this is the end result, a stunning before and after that is night and day:
There will be much more to come as my slow progress continues, but I felt like this one needed to be shared after too much time spent on a single texture file.