REST is a ReShade addon that lets you mark shader hashes and inject shaders at various points in the render pipeline. In the case of PSO, you can get shaders to render behind the UI and CCA fog. Unfortunately, I can't find a setup that works consistently 100% of the time, but I do have something...
The Problem
Since this game has a non-alt tab friendly exclusive fullscreen mode, this means that we sacrifice low latency, smooth framepacing, the ability to play without vsync, and/or the ability to play with VRR (variable refresh rate) by playing in windowed mode or a borderless window mode...
I can't comment on AMD's implementation specifically, only Nvidia's. Figured I'd make a post about this since the only quality way to play this game is borderless/window mode. Microsoft finally gave a damn and fixed this problem that's existed for the past couple years. Using the preview...
What Is This?
This is a Reshade preset and setup guide that leverages Pascal Gilcher's (Marty's Mods) screen space ray traced global illumination shader (amongst others) to enhance the graphics of PSO. Before we get much further, access to these shaders costs $5 via his patreon (this preset uses...
Hi, I was wondering if there is a preexisting bulk method of extracting textures from the game files. I'm trying to use an AI algorithm (ESRGAN) to upres all the textures in the game (the results are absolutely incredible in other games and images in general). Problem is I can't locate a tool...
Hello everyone, I'm new to this forum and server (loving it so far). I made a ReShade preset for PSOBB, which has an extensive post on the Ultima forums, so if it's allowed (didn't see it in the rules), here's a link to that post...