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  1. Fire AKA Drazn

    Introducing the PSO Rebalance Project: PSOBB REBORN

    That sounds like a better setup for me at any rate. Would that also include control over starting techs?
  2. Fire AKA Drazn

    Introducing the PSO Rebalance Project: PSOBB REBORN

    lol, you mean give certain classes different starting equipment and such?
  3. Fire AKA Drazn

    Soly's Stash

    okay, so is that the actual second slot or the slot named 2? Not a huge problem for me either way since i can just shuffle stats around.
  4. Fire AKA Drazn

    Introducing the PSO Rebalance Project: PSOBB REBORN

    Tested the effects of Shifta on weapons with large damage variances and confirmed Mylandra's theory that Shifta only affects the difference between min and max ATP... Which is pretty dumb but does mean that weapons provide less ATP overall than i thought they did which gives me a bit more...
  5. Fire AKA Drazn

    This build needs more Siege Ballistas https://www.youtube.com/watch?v=QHQ6tqo2gKE

    This build needs more Siege Ballistas https://www.youtube.com/watch?v=QHQ6tqo2gKE
  6. Fire AKA Drazn

    Introducing the PSO Rebalance Project: PSOBB REBORN

    Yeah, with things like that I don't think I can make PSO a particularly hard game, but I should be able to make it so that all content is at-least relevant right up to when you hit 200 and get any of the also game breaking 13* weapons... That said, perhaps if I also had control over Mag IQ...
  7. Fire AKA Drazn

    Introducing the PSO Rebalance Project: PSOBB REBORN

    Hmm, ill do more testing to see if thats true, cause its super dumb if it is -.- The work around would be simple though, but pretty boring: Every weapon has no ATP variance, their current ATP would be the average of the numbers they currently have. I'd rather not do that, but if it comes to...
  8. Fire AKA Drazn

    Introducing the PSO Rebalance Project: PSOBB REBORN

    These are good points I have considered. The solution I came to was to assume that in multiplayer everyone has some level of shifta & Deband, and all enemies are affected by both Zalure and Jellen, the levels of which depending on difficulty with normal assuming no buffs/debuffs and ultimate...
  9. Fire AKA Drazn

    Introducing the PSO Rebalance Project: PSOBB REBORN

    Interesting analysis, though you are assuming monster stats will be anything like the original. Boss and tougher enemy DFP values later in the game will be high enough that multi-hit weapons are not that much better than single hit ones, and are constantly at risk of doing no damage at all...
  10. Fire AKA Drazn

    Introducing the PSO Rebalance Project: PSOBB REBORN

    Ah i see... Thats pretty dumb. Don't suppose there is any chance of being able to fix that? Or is that might-as-well-rewrite-the-whole-game territory?
  11. Fire AKA Drazn

    Introducing the PSO Rebalance Project: PSOBB REBORN

    I'm not sure I understand, could you explain further?
  12. Fire AKA Drazn

    Introducing the PSO Rebalance Project: PSOBB REBORN

    Huh, the BP editor goes to 65K+ Does it just not register after a certain point? I've had weird things happen with especially high HP monsters, specifically Vol-Opt phase 2 just instantly dies when you hit it if you give it too much HP. And sure i'd probably also need access to base tech...
  13. Fire AKA Drazn

    Introducing the PSO Rebalance Project: PSOBB REBORN

    Yup, pretty much all of this. One interesting workaround I was considering was to miniaturize all stats, to about 1/10 of the original values, and remove Enemy DFP entirely and then balance all damage around monster HP, instead of juggling two defensive mechanics that work completely...
  14. Fire AKA Drazn

    Introducing the PSO Rebalance Project: PSOBB REBORN

    Its pretty much impossible to balance in such a way that mechguns are actually useful for rangers in the new system without them being crazy strong for Hunters. Also helps define the two classes more where before Hunters could essentially be less accurate but more powerful rangers. Forces do...
  15. Fire AKA Drazn

    Introducing the PSO Rebalance Project: PSOBB REBORN

    Thats fine. The three most important are IF frames, knockdowns and Boss stuff, the rest are mostly just curiosities or issues I can work around. There isn't much of a rush either, I don't see myself being done with the monster changes any time soon, but those three things are very important...
  16. Fire AKA Drazn

    Introducing the PSO Rebalance Project: PSOBB REBORN

    Fair enough, ill put everything I'd still like access to in the Progress section of the main post. Though to be brief here: Invincibility Frames Knockdown HP threshold Damage Dealt by Bosses/Set Damage mechanics. Trap Quantities per class Mag bonuses per level (I.e changing POW from giving 2...
  17. Fire AKA Drazn

    Introducing the PSO Rebalance Project: PSOBB REBORN

    Thanks ^^ As per your suggestion I've added a section to the class max stats doc discussing where each class fits compared to other classes, as well as how well they are suited to either group or solo play. As for traps, while i'd love to take a look at them I currently don't have any tools to...
  18. Fire AKA Drazn

    I would recommend doing so shadowflare60, Path is in a pretty interesting place atm. Easily one...

    I would recommend doing so shadowflare60, Path is in a pretty interesting place atm. Easily one of my most favorite games.
  19. Why Cant I Hold All These Calculators?

    Why Cant I Hold All These Calculators?

    This is what redesigning every single monster in every single difficulty in every single episode looks like. Stay at home kids.
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