My default configuration has "scroll lock" as a toggle key for the effects, if you want to see a before and after. I also left it setup so that "print screen" automatically takes a screenshot before and after.
What Is This?
This is a Reshade preset and setup guide that leverages Pascal Gilcher's (Marty's Mods) screen space ray traced global illumination shader (amongst others) to enhance the graphics of PSO. Before we get much further, access to these shaders costs $5 via his patreon (this preset uses...
Sorry to resurrect this thread (just stumbled upon this with an unrelated google search...), but since I'm the creator of the referenced thread and a solution wasn't posted, I figured I'd offer some suggestions. Sometimes reshade will crash when it's compiling depth dependent effects if you are...
I spent a couple hours last night experimenting more. I'm getting some okay results with a more generic upscaling model as long as I first run the textures through an artifact removal model first. I'm starting to think I could quickly make a "better than nothing" upscaled texture pack if I...
Damn. It looks pretty good though! I'll probably still give it a real shot on the off chance I can find a way to automate it with some of the newer tools available today. I just gotta stop playing games with my free time and start figuring out how I can do this :p
Having played around with it more now and tried it out on some textures, this is gonna end up being a far more manual process than I anticipated, most likely. The problem is mostly that all textures in the game are DDS textures, and upscaling that really blows up compression artifacts in super...
Hi, I was wondering if there is a preexisting bulk method of extracting textures from the game files. I'm trying to use an AI algorithm (ESRGAN) to upres all the textures in the game (the results are absolutely incredible in other games and images in general). Problem is I can't locate a tool...
Here's my forum post (different forum) with the custom version of reshade (network enabled version), as well as my preset.
https://www.phantasystaronline.net/forum/index.php?/topic/27191-reshade-for-psobb-201-new-cinematic-presets/&
I don't know why regular reshade is crashing with just those...
On laptops with Nvidia Optimus, you have to use a dx8->dx9 wrapper for Nvidia to swap GPUs (unless this was also fixed, it's been a while since I tried). In other conversations I've had with people, forcing AF/AA didn't seem to work without the wrapper, but clearly it's working fine for you...
Huh, I thought you needed to use a dx8 -> dx9 wrapper to force AA/AF (or anything from the driver for that matter). I guess Nvidia fixed that issue at some point.
In the Radeon control panel you can't make per application rules? I know you can in Nvidia..although thinking about it now I recall Optimus not working properly with dx8. If that's the case, all you need is the dx8 to dx9 dlls off the ReShade website, don't even need ReShade itself...
That's the HDR shader, with that disabled the highs and lows are preserved. The fake HDR shader makes the eye adaptation shader more convincing. Based on my research, eye adaptation doesn't work well without an HDR output to reference (as you're effectively reducing the contrast ratio), and...
Hello everyone, I'm new to this forum and server (loving it so far). I made a ReShade preset for PSOBB, which has an extensive post on the Ultima forums, so if it's allowed (didn't see it in the rules), here's a link to that post...