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  1. Lemon

    Creating a Quest with QEdit

    You could also use unhide_ene to spawn a wave, just need to keep all clients in sync. http://qedit.info/index.php?title=Unhide_ene Other way to trigger events is with the 'call' function in the event. ex: #1 RoomID: 1 Wave: 1 Delay: 0 call 2 Will start event 2 after event 1 is done. (I think...
  2. Lemon

    Qedit: Labeling unlabeled labels

    huh, guess I was wrong. Thanks for doing the research!
  3. Lemon

    Qedit: Labeling unlabeled labels

    Actually I've found that you always face the default direction of the monsters for a room when you warp into it, which is normally south but not always. (which is a real pain). But thanks for the info about the warp destination offset.
  4. Lemon

    Qedit: Labeling unlabeled labels

    I don't suppose you'd share how to do that? I've been rewriting the script compiler to get around that.
  5. Lemon

    Qedit: Labeling unlabeled labels

    AAAAnnnnd that's why qedit needed an editable file for opcode names >.< (and one for object for that matter). Did you by chance keep any documentation on stuff you did that you'd share? I've only found Rika's and qedit.info.
  6. Lemon

    Qedit: Labeling unlabeled labels

    Not sure if anyone's already done this one or not, but UnknownF883 reads how many other players are within X units of the player in slot Y. Syntax UnknownF883 [R1, R2], R3 R1 = Slot Number R2 = Distance R3 = Output (number of other players within R2 distance of player in R1)
  7. Lemon

    Qedit: Labeling unlabeled labels

    Some more for your list. Not sure if all this stuff goes here, but someone might stumble on it and need it.
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