Updated the login server download.
Pretty much the same thing, ItemRT.gsl and updated version string, this time I built both sql and nosql versions.
They have not been tested tho.
Any issues, let me know.
@PhotonSky sorry about that, as said above, the login I uploaded is in fact for the DAT version, so that won't work.
Shidouri is building an SQL version with the ItemRT.gsl code as well as the 12513 version string, he gave me a build but it seems to be a debug version, once we get the right...
I just checked that login, and it seems it's for the DAT version........
If you can build me one, that'd be nice.
And since this seems to be for DAT, I will rename it, I guess.
So it seems.
If you have a build with just the client version and the gsl code, could you send it to me? So I can put it there?
I don't really know what's wrong with that other build.... maybe I changed the salt or the regtime.
Teth clamps the regtime to 1 hour intervals, but I changed that to...
In my topic (Soly's Stash) there is a version of the login server the uses ItemRT.gsl, it also includes the file, with the default drops (hopefully), with that you'd be able to use my RT Editor instead of editing text files.
However that login is for SQL.
This is the download...
Well, if you have Ultima installed or feel like trying to see if it even works on a monitor with that resolution.
Atm I don't know why it doesn't work, maybe some value borks after a calculation (I had to get the aspect ratio automatically so the custom resolutions would work) but even when I...
Just to add to this, I have tried 21:9 and the game crashes.
I don't have a 21:9 monitor, but I tried to do that with a down scaled monitor resolution (through nVidia's stuff) and having the game in window mode.
I added variable resolution to Ultima after someone asked me for a 3 monitor setup, so I pretty much made it so I could use any resolution, but not all random numbers work so there is that.
If Soda/Tofu are up for that, I could let them know how I did it.
As Ender said, I seem to have made a mistake (probably just forgot to disable the anchor when top left is selected), so it will always snap to the position set in the config.
I'll look into this later today.
Can AHK read memory?
If so, you can read memory to see when someone else joins, and then trigger the whole trade window stuff.
If the person leaves or the game disconnects, it would not trigger any inputs to avoid any stuff like wiping your char.
But you can always keep sending some input that...
I added some settings to have the windows "anchor" to a position on the screen.
You can adjust the window position in the settings or use the top left anchor, it should disable the anchoring, if it does not, please let me know.