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  1. kion

    Character animations?

    I've been going through and deleting files in PSO PC version 2, restarting the game and seeing what still works. NpcApcMot.bml contains some walking, running, ready animations. It looks like that's the run/wait animation used when selecting a character. No attack animations were found in the...
  2. kion

    Question about bml files

    EP1 animation works with both models. EP2 animation shows the same result for both models.
  3. kion

    Question about bml files

    I was able to extract a gamecube BML. My problem was that they crammed the files so close to each other that it looked like one huge continuous file. In other versions they were a lot more generous with the amount of space they put between each one. I can extract them now by copying and pasting...
  4. kion

    Character animations?

    Poking around the game data I managed to find the character walk animations, the character ready stance animations and the character PB animations but I haven't been able to find the character attack animations (swing sword, shoot gun, ect). Anyone know where those are?
  5. kion

    Question about bml files

    Normally files inside the bml are packed into prs files, but with gamecube it looks like all of the files are packed into one larger file that needs to be compressed before the individual files can be extracted (i'm guessing). Though specifically what I'm trying to get at is the EpII enemy...
  6. kion

    Question about bml files

    Doesn't seem to work on this bml file (from epI&II gamecube). http://128.199.199.152/bm_boss5_gryphon.bml
  7. kion

    Question about bml files

    https://www.youtube.com/watch?v=Ut1pamzQtFo Youtube video for visual reference. Normally bml files are divided into files by offset. But some of the files are compressed with one continuous compressed item that goes until the end of the file. Anyone know how to decompress these?
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