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  1. kion

    Xj Conversion Notes

    Made a small tool for simple bml exporting. You can install the bml export util by openning the command line and typing in "> npm install export_bml -g". This will add "bml_expt" to your path. From any directory, you can hold shift while right clicking and select, "open command line here"...
  2. kion

    Xj Conversion Notes

    Another tool and another video on how to use it. This time for extracting player animation data. I do some light explanation in the video for the general concept of how to extract the animations. Source code is here: link. 1. Install nodejs 2. Open a command line 3. > npm install plymotion -g...
  3. kion

    Xj Conversion Notes

    Been putting off fixing my PsoBB njm2 to Pso njm converter. Would like to be able to say it's finished, but at least for the most part it seems to be working, so I published it on NPM. To use it, download and install Nodejs. From the command line (directory doesn't matter), run > npm install...
  4. kion

    This server is now 100% legal!

    I wish he'd come back to post his model viewer source code...
  5. kion

    Xj Conversion Notes

    Update on xj models. Kind of looks like a pwand, what do you guys thinks?
  6. kion

    Xj Conversion Notes

    Yeah, overall i think modding tools for this game have diminishing returns because you're having to create custom tools from the ground up for a closed game. If there are simple mods I could apply by working on exporting models I might try and go for it, but animations for maps just seems like...
  7. kion

    Xj Conversion Notes

    Progress report. Tried a couple of different things over the last few days. Now that I can more or less parse XJ models, I took another look at PSOBB maps and wrote and exporter from scratch. Not perfect. I need to fix the textures as there were a few I couldn't parse out and I have to trace...
  8. kion

    Xj Conversion Notes

    Also Glader's forest 1 preview is up on youtube, if anyone wants to check it out.
  9. kion

    Xj Conversion Notes

    Not quite perfect, but my xj export script has improved from almost entirely suck to slightly less suck. Translations are still a little off, but rotations and the overall structure seem to be okay.
  10. kion

    Xj Conversion Notes

    Sorry for the post spam. It helps me take notes, and I'd like for this information to be as available as possible. Visual representation of the nj/xj tree structure: Rotations are written next to the node they apply to.
  11. kion

    Xj Conversion Notes

    Still a work in progress, but Glader's been putting in a lot work on forest and it's really starting to look amazing. https://i.gyazo.com/4336934e4ee4e3d3d6e ... df6e8d.mp4 https://i.gyazo.com/08eb7bcfa1cad9eaeff ... 240593.mp4 Hopefully I can get some better exports of the other maps. I can...
  12. kion

    Xj Conversion Notes

    On a level of one to dumb, this is pretty dumb. But I published my file-to-excel-based-hex-spreadsheet as a command line tool on npm. So if you install Nodejs, you can open the command line and enter > npm install hexcel -g which will install my stupid utility to the path. You can then use my...
  13. kion

    Xj Conversion Notes

    If you're familiar with Nodejs, here's the gist of it. Needs exceljs from npm. And then you can run it with: > node binary_to_excel.js <filename> And it will create an excel file with the same base name and xls extension in the same directory.
  14. kion

    Xj Conversion Notes

    Actually it's stupidly fun and intuitive to use. I wrote a short script/program that takes any file and exports the hex into a .xls file. After I can select cells and color them in. It makes comparing section and flags in files so much easier.
  15. kion

    Xj Conversion Notes

    After trying a bunch of different hex editors and finding that they all suck, I finally found a program with the functionality i was looking for, Excel. https://docs.google.com/spreadsheets/d/ ... ingle=true
  16. kion

    Xj Conversion Notes

    Some modest progress. I was messing around at work and I managed to copy&paste a NJCM chunk from one of the PSO version 2 n.rel maps into it's own .nj wrapper and displayed it in Noesis. So the proof of concept of exporting maps as .nj files works. And I took some time tonight to try and...
  17. kion

    Xj Conversion Notes

    Not much to look at, but I at least have a working draft working for the xj file type: https://github.com/seiche/Ninja-Lib/blo ... _Format.md
  18. kion

    Xj Conversion Notes

    Some not very surprising but kind of encouraging. I've played around with nj and played around with xj. There are something aspects of each file type that I know more than the other, but I realized I haven't spent a lot of time comparing the two. So I parsed the saber.nj from pso v2 and saber.xj...
  19. kion

    Xj Conversion Notes

    Another go at the nj file type with readme and highlighting.
  20. kion

    Xj Conversion Notes

    Okay thanks, I'll check it out. Also started on a readme for ".nj". I'll try to add the last two stucts (or at least what I know about them) when I get home tonight. https://github.com/seiche/Ninja-Lib/blo ... Format.txt
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