Recent content by ZabaZu

  1. ZabaZu

    PSOBB ReShade Preset with Screen Space Ray Traced Global Illumination

    Alright, updated presets again for the newest RTGI, this time with an ultra and balanced option. Presets attached, same shaders used as the quoted post. An updated install guide (and some screenshots) will be added to the OP Soon™ OP updated with instructions and images. And once again, if you...
  2. ZabaZu

    PSOBB ReShade Preset with Screen Space Ray Traced Global Illumination

    As a lazy post with basically no instructions and quality levels set way higher than needed, here's my updated preset that you can throw into the reshade installer (and my shader list in case anything is missing). You also will need to have REST setup otherwise bloom, depth haze, and motion blur...
  3. ZabaZu

    PSOBB ReShade Preset with Screen Space Ray Traced Global Illumination

    Preset file works for me. The only difference between our toggler presets is that is that I also include a pixel shader which fixes some of the flickering on and off issues, but we're including the same vertex shader hash. I don't play a ton of this game these days (just pop on every once in a...
  4. ZabaZu

    PSOBB ReShade Preset with Screen Space Ray Traced Global Illumination

    Thanks for posting this, I really need to come back with a new one that's actually setup for the updates that shader has seen (and the newer ones I use now). You actually can get it to render behind the UI and even the fog in CCA, I made a separate thread for that a while back actually lol...
  5. ZabaZu

    ReShade Addon That Renders Behind UI/Fog

    So there's actually a problem with this: this currently only truly works with Solybum's addon to give it the right render targets. However, with more expensive effects, frametimes are all over the place, except for a perfect storm of conditions to even it out. If you remove Solybum's addon...
  6. ZabaZu

    ReShade Addon That Renders Behind UI/Fog

    REST is a ReShade addon that lets you mark shader hashes and inject shaders at various points in the render pipeline. In the case of PSO, you can get shaders to render behind the UI and CCA fog. Unfortunately, I can't find a setup that works consistently 100% of the time, but I do have something...
  7. ZabaZu

    Ashenbub's HD Textures for PSOBB are incredible!!!!

    I recall trying this pack out previously and it not having mip maps, which imo makes it unusable, though I don't want to discredit the large amount of work that went into this. It seems like a great texture pack otherwise, so I'm curious if there's a technical reason behind the absence of mip...
  8. ZabaZu

    Game update #2 for August 28th, 2022 (8/28 ゲームアップデート #2)

    Seems to just be the DOF and it happens in dx9 as well. It might just be the shader itself and nothing is technically wrong, sorry if that's the case.
  9. ZabaZu

    Game update #2 for August 28th, 2022 (8/28 ゲームアップデート #2)

    I can't say for sure, but it kinda looks like the post processing is stuck rendering at maybe 1080p regardless of native resolution set. It's definitely creating some chunky pixels whatever it is.
  10. ZabaZu

    Game update for August 12th, 2022(8/12のゲームアップデートについて)

    No problem! I've been meaning to update my post about dgvoodoo2 since that option was made available, but with you integrating it there isn't much point anymore :p. The effort is much appreciated.
  11. ZabaZu

    Game update for August 12th, 2022(8/12のゲームアップデートについて)

    My tried and true dgvoodoo.conf settings include setting FastVideoMemoryAccess=true (massive performance improvement with no bugs in my own testing, though this should only really matter for reshade users), and I also set PresentationModel=flip_discard (this allows tearing/proper vsync behavior...
  12. ZabaZu

    Server maintenance concluded for July 29th, 2022

    Excellent, happy to hear it!
  13. ZabaZu

    Server maintenance concluded for July 29th, 2022

    What method is being used to upgrade the game to DX9? Assuming it's something like integrating dgvoodoo2, it would be extremely cool to get an option for DX11, specifically with it utilizing one of the flip presentation models so that we can get proper vsync/variable refresh rate support out of...
  14. ZabaZu

    AI-Upscaling Thread

    Is there a tool that already exists that can extract the game's textures in bulk, and reimport them in bulk? I tried finding one ages ago, but couldn't, and resigned to needing to write one myself (which I have not done yet lol). It's something I might take up in the near future, but before I...
  15. ZabaZu

    The Steam Input / Controller Guide

    I recently setup my dualshock 4 in steam input for this game, and noticed that the overlay functionality (such as radial menus) did not function without big picture mode being enabled, so that may be a required step. I also couldn't configure the controller through the desktop steam overlay...
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