We have extended the registration period in order to make time for some players to prepare. This is the last delay we'll be making.
The new deadline for registration is now April 22nd. We currently have 4 teams registered, and would love to have more.
If anyone has any questions or concerns on...
TEAMZ is a competitive format for PSO where players compete against each other for the best times in a drafted quest within the given time limit.
Next month we will be hosting a Teamz 2v2 tournament bracket in the TA discord server. This is the first time we've done a tournament under this...
We ran three rounds today :)
First was a 3v3, then the rest were 2v2s
Thank you so much to everyone who's participated so far, it's really starting to feel like good old teamz again :)
we were able to get a 3v3 in today :)
Quest: MAE: Mines
Team 1: 3"51
Sange [HUct] (@CritDraw)
Thunder [HUct] (@Thunder)
dark [FOmr] (@dark)
https://psostats.com/gamev4/73472/2
Team 2: 4"11
No Hit [FOnm]
Kram [HUct] (@kram)
mtmt [HUct] (@mt76907)
https://psostats.com/gamev4/73473/0
We had a 2v2 today. Here are the results!
Quest: Silent Afterimage #1
Team 1: 11"55
No Hit [HUct]
mtmt [HUnl] (@mt76907)
https://psostats.com/gamev4/73444/0
Team 2: 14"26
dark [HUct] (@dark)
kindred [RAmr] (@kindred)
https://psostats.com/gamev4/73443/1
This was a difficult quest to plan...
I've never gotten thread_stg to crash the client from a lack of sync. Some opcodes just don't work properly if you don't use sync first, but others like leti seem to work fine. From my understanding it is forced to wait a frame after using a thread though, so there's no reason not to use sync as...